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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 9508316" data-attributes="member: 79141"><p>Something along those lines. I'm not sure any of us fully understood his rationale, such as it was. But the full arch from character inception to finale was easily the richest and most rewarding journey of any character I've ever GMed. Michael was fairly new to the group when we began Zeitgeist and I didn't have very high hopes for his 'drunken dwarf fighter'. But he ended up being the heart and soul of the campaign. When I proposed returning to Zeitgeist after a three-year hiatus, the rest of the players immediately responded: "Not without Rumdoom!" I immediately contacted Michael, who had left the group for quite a while at that point, and thank goodness he felt able to return.</p><p></p><p></p><p></p><p>One of the silver-linings of Covid was getting everyone on-line. I left London in 2021 but thanks to the miracle of Zoom and Foundry, we still play every week. We're taking our first baby steps in Old School gaming, using the Dolmenwood setting and system. Having a blast.</p><p></p><p></p><p>Thanks, man. I still haven't processed the news. It's a sad, sad loss to us and an even bigger loss for his family, needless to say.</p><p></p><p>I'm going to take a trip down memory lane myself, I think. Might read the journal to my eldest kid. I held off doing that in the past because I always thought I might run the campaign for him and his friends one day, but I'm not sure I could ever bring myself to DM it again because I'm so attached to our first go round.</p><p></p><p>In fact, that's part of the reason I've embraced player-driven gaming systems. Narrative campaigns just don't cut it for me any more, now I've played the very best, and with the best players too.</p><p></p><p>Thanks for the memories, RangerWickett.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 9508316, member: 79141"] Something along those lines. I'm not sure any of us fully understood his rationale, such as it was. But the full arch from character inception to finale was easily the richest and most rewarding journey of any character I've ever GMed. Michael was fairly new to the group when we began Zeitgeist and I didn't have very high hopes for his 'drunken dwarf fighter'. But he ended up being the heart and soul of the campaign. When I proposed returning to Zeitgeist after a three-year hiatus, the rest of the players immediately responded: "Not without Rumdoom!" I immediately contacted Michael, who had left the group for quite a while at that point, and thank goodness he felt able to return. One of the silver-linings of Covid was getting everyone on-line. I left London in 2021 but thanks to the miracle of Zoom and Foundry, we still play every week. We're taking our first baby steps in Old School gaming, using the Dolmenwood setting and system. Having a blast. Thanks, man. I still haven't processed the news. It's a sad, sad loss to us and an even bigger loss for his family, needless to say. I'm going to take a trip down memory lane myself, I think. Might read the journal to my eldest kid. I held off doing that in the past because I always thought I might run the campaign for him and his friends one day, but I'm not sure I could ever bring myself to DM it again because I'm so attached to our first go round. In fact, that's part of the reason I've embraced player-driven gaming systems. Narrative campaigns just don't cut it for me any more, now I've played the very best, and with the best players too. Thanks for the memories, RangerWickett. [/QUOTE]
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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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