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[ZEITGEIST] The Yellow Dogs play Zeitgeist (Adventure Logs)
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<blockquote data-quote="Karma Kollapse" data-source="post: 7229935" data-attributes="member: 6693505"><p>I don't think they felt cheated; that they are still in the dark and don't have all the answers is pretty much a state that they've kind of accepted. I'm very excited for when that changes! I think they were more puzzled as to what motivated Reed + Cillian; and they seemed to latch on to the hook of Reed's soul not being there (resulting in desperate searches for Witch Oil which might have been placed nearby). So I think the end was a good, dramatic end.</p><p></p><p>If there was a part of adventure #2 where I felt I was losing the players a little, it was when the players had lots of evidence of things going on, but they weren't necessarily adding up to much; and I think the players were still looking at the overall story as black vs white instead of a lot of shades of grey. However, I think they are starting to realise things are much more complicated than that. </p><p></p><p>Adventure #3 is about two sessions in and after having four weeks off and enlisting two new players, we should be resuming play again next week. So far it has been off to a very good start, everyone has settled in really well now <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Karma Kollapse, post: 7229935, member: 6693505"] I don't think they felt cheated; that they are still in the dark and don't have all the answers is pretty much a state that they've kind of accepted. I'm very excited for when that changes! I think they were more puzzled as to what motivated Reed + Cillian; and they seemed to latch on to the hook of Reed's soul not being there (resulting in desperate searches for Witch Oil which might have been placed nearby). So I think the end was a good, dramatic end. If there was a part of adventure #2 where I felt I was losing the players a little, it was when the players had lots of evidence of things going on, but they weren't necessarily adding up to much; and I think the players were still looking at the overall story as black vs white instead of a lot of shades of grey. However, I think they are starting to realise things are much more complicated than that. Adventure #3 is about two sessions in and after having four weeks off and enlisting two new players, we should be resuming play again next week. So far it has been off to a very good start, everyone has settled in really well now :) [/QUOTE]
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[ZEITGEIST] The Yellow Dogs play Zeitgeist (Adventure Logs)
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