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[ZEITGEIST] The Yellow Dogs play Zeitgeist (Adventure Logs)
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<blockquote data-quote="Karma Kollapse" data-source="post: 7268196" data-attributes="member: 6693505"><p>GM Notes:</p><p>Richard surprised me the other day by giving us the first log in a while. He didn't write up the whole Ziggurat stuff, nor the subsequent investigation in Flint. So there's a whole bunch of stuff about running away from mummies and the flood trap (actually one of my favourite encounters so far, much to my surprise) that has been skipped. </p><p></p><p>This write up covers our special Halloween session where we all dressed up as our characters (and for me, I just dressed up as some Tiefling wizard, cause why not?). Also Jo's first session in while following on from a family crisis that thankfully ended with her dad being okay. </p><p></p><p>The girl's in the group haaaaaaaaate Caius btw, based purely on his letter to Finona.</p><p></p><p>Hopefully finishing up Adventure #3 before the end of the year, so far it has been my favourite adventure to run in the campaign, but it is the fourth adventure that I'm most looking forward to running. </p><p></p><p>Incidentally, I thought this log should be called 'Dr Reganlove (Or How I Learned To Stop Worrying and Love the Nockgun)'. He's totally glossed over the fact that Samuel did all the heavy lifting with the water elemental.</p><p></p><p>---</p><p>Adventure # 3 - Digging for Lies</p><p>"Sharken not Stirred"</p><p></p><p>The Constables had tracked the otherwordly ether trail to the site of the Ziggurat off the coast of Ber. When they arrived, instead of just catching <> ship 'The Dagger' they encountered a small flotilla. 'The Dagger', a small vessel bearing the flag of Ber and a large rather menacing privateer were engaged in a low level mexican stand-off. The Privateer had carried Fiona Duvall's party of Investigators from Risur to this place to tamper with the Ziggurat. The Orc archeologist on board the Ber ship was intensely annoyed that he could not himself examine the Ziggurat. The Ber ship had been advised that if anyone left it and interfered with the investigations going on around the sunken Ziggurat they would be unceremoniously blasted out of the water. The array of large brass cannons along the sides of the well-crewed privateer suggested this was not a bluff. The parties vessel was almost a match for the privateer in armament, but they were outnumbered heavily on the boots-on-deck front. A long discussion ensued about the best way to even the odds and either drive off or disable the privateer, which would give them control over Duvall's party of Investigators that were diving below. </p><p></p><p>Various solutions were offered, including using acid to burn through the hull, invisibility and incorporeal transformation to slip aboard the ship and blow it up and possibly even throwing the kitchen sink at it. The odds on any approach discussed succeeding were slim, until someone brought up assassination as the only workable option. Regan and Samuel would proceed to the ship cloaked by invisibility potions, get on board undetected, find the Captain and murder him. The ethics of such an approach were hotly debated, but the argument that the threat of the privateer to blow anyone to pieces justified a proportionate (and hence mercilessly violent) response, prevailed. </p><p></p><p>Regan and Samuel lowered themselves into the cold sea after darkness fell and swam as quietly as possible to the privateer. On arrival, Regan carefully unwrapped and checked his Nock gun. The pair of them tracked the Captain to the upper deck. The first he knew of any ill-feeling being directed at him was a half-heard whisper, the faint snap of a safety catch being removed followed by a concussive blast that was probably heard well below the sea at the dig site. All seven barrels of the Nock gun belched flame, the projectiles (maybe directed to their target courtesy of a Luck Spell cast on Regan earlier by Bonnie, though he robustly defended his martial prowess when confronted with the possibility) hammered into their target at minimum range. The Captain, his fine red, laced waistcoat in tatters, was blown across the deck like a rag-doll. He was somehow not quite dead, so Samuel administered a coup-de-gras with an open handed blow to his wind-pipe. To be fair to Samuel, the blow was not fatal but the excessive blood loss caused by the impact of Nock Gun pellets was likely to be, unless first aid was administered quickly. Ignoring his RHC training in emergency wound treatment Regan stepped forward, braced one booted foot on the guard rail of the upper deck and addressed the somewhat shocked crew who were milling about below. 'Surrender!', he shouted. The command was given added force when at that moment the parties ship emerged from a magical Bank of Fog laid by Tobal like some phantom menace and turned its cannons on the now leaderless privateer. To a man (or Orc, or whatever) the crew help up their hands in capitulation. </p><p></p><p>With the privateers crew locked below decks, their captain resembling a colander and the crew of the Ber ship guarding them, the party set about deciding what to do with the now transportless Duvall and her Investigators still below the surface. Since they had nowhere to go and were at the mercy of the party it was decided to try and negotiate a surrender first. For dramatic effect a cannonball was dropped over the side of the ship which landed with a sandy 'thud' amidst the Investigators, who were working away under a magical bubble of air secured to the sea floor. The cannon ball then relayed a message via Maisie's ventriloquistic skills to the effect that the investigators were in a hopeless situation and should therefore give themselves up immediately. </p><p>Duvall uttered the bemusing reply, 'No'. </p><p></p><p>The party in response prepared to make a dramatic and overwhelming assault on the air bubble, which had obviously become so full of carbon dioxide that the judgement of its occupants was seriously compromised. </p><p></p><p>After Maisie cast an invisibility spell on Samuel, the party each rolled a cannon to the edge of the ship and pushed it into the sea, clutching it tightly as it crashed into the water. The heavy brass cannons sank like.....well..... heavy brass cannons and streaked missile-like toward the air bubble below. Bonnie, not wishing to attach herself to a cannon twenty times her weight, relied on her sufficiently heavy mail armour to do the job. Holding her breath frantically she jumped from the ship, sending up an enormous plume of water a breaching whale would have been proud of, and followed closely behind. The effectively uncontrolled descent of the cannons, though extremely effective at generating complete surprise did have some collateral effects.</p><p></p><p>The most significant of these was triggered when the cannon Samuel was (invisibly) riding crashed into the sea-floor at precisely the place where the Investigators had spent many hours painstakingly drawing, sealing and reinforcing a set of Wards. Wards that would prevent creatures entering from the plane now exposed on the other side of the portal from which the Seal had been removed. </p><p></p><p>As far as an exercise in Wards (Magical) Destruction (or WMD for short) the arrival of Samuel was a perfect example of the art.</p><p></p><p>With the Wards obliterated, the surprise shocked faces of the Investigators twisted into horror at the site of many tentacled creatures squirming out through the portal towards them. Not sure who they were supposed to be fighting, each member of the party turned on whoever was nearest to them and attacked. Regan released Knicker onto the back of a Wizard who knelt in the sand trying to re-draw the Wards. The rodent successfully thwarted the Wizards intentions, which wasn't actually very useful. Equally un-useful but more spectacular was Maisie and Tobals summoning of sharks to destroy the sharky quards already summoned by a half-Orc druid with the Investigators group. When Duvall eventualy made herself heard above the din, pleading with the party to help them against the extra-planer creatures, some sort of co-ordinated response to the otherwordly incursion was mounted. This culminated with another extremely loud, full barrel explosion by Regans Nock gun which left him lying on his back staring upwards at the sun, which wavered in the rippling water far above him. </p><p></p><p>Fortunately the air-bubble remained intact. </p><p></p><p>When the tentacled horrors were at length destroyed the Wizards of Duvall's Investigators re-built the Wards on the portal and surrendered.</p><p></p><p>The party returned to the surface, prisoners in tow. </p><p></p><p>The crew of the privateer were left at the tender mercy of the Orc commanding the Ber ship, whose resident archaeologist was highly grateful to be now able to study the Ziggurat unmolested. The Orc Druid in service of Duvall and her Investigators was also released, mainly because he seemed incapable of forgiving the 'unprovoked' assault on his summoned Shark pets by Masie and Tobals counter-summoned toothy, fish warriors. </p><p></p><p>Placed into a small boat and pointed back to shore, the moaning complaints of the Orc endured for some time until the Parties vessel eventually disappeared over the horizon into the setting Sun.</p><p></p><p>At least it would be a quiet journey home to Risur…..</p></blockquote><p></p>
[QUOTE="Karma Kollapse, post: 7268196, member: 6693505"] GM Notes: Richard surprised me the other day by giving us the first log in a while. He didn't write up the whole Ziggurat stuff, nor the subsequent investigation in Flint. So there's a whole bunch of stuff about running away from mummies and the flood trap (actually one of my favourite encounters so far, much to my surprise) that has been skipped. This write up covers our special Halloween session where we all dressed up as our characters (and for me, I just dressed up as some Tiefling wizard, cause why not?). Also Jo's first session in while following on from a family crisis that thankfully ended with her dad being okay. The girl's in the group haaaaaaaaate Caius btw, based purely on his letter to Finona. Hopefully finishing up Adventure #3 before the end of the year, so far it has been my favourite adventure to run in the campaign, but it is the fourth adventure that I'm most looking forward to running. Incidentally, I thought this log should be called 'Dr Reganlove (Or How I Learned To Stop Worrying and Love the Nockgun)'. He's totally glossed over the fact that Samuel did all the heavy lifting with the water elemental. --- Adventure # 3 - Digging for Lies "Sharken not Stirred" The Constables had tracked the otherwordly ether trail to the site of the Ziggurat off the coast of Ber. When they arrived, instead of just catching <> ship 'The Dagger' they encountered a small flotilla. 'The Dagger', a small vessel bearing the flag of Ber and a large rather menacing privateer were engaged in a low level mexican stand-off. The Privateer had carried Fiona Duvall's party of Investigators from Risur to this place to tamper with the Ziggurat. The Orc archeologist on board the Ber ship was intensely annoyed that he could not himself examine the Ziggurat. The Ber ship had been advised that if anyone left it and interfered with the investigations going on around the sunken Ziggurat they would be unceremoniously blasted out of the water. The array of large brass cannons along the sides of the well-crewed privateer suggested this was not a bluff. The parties vessel was almost a match for the privateer in armament, but they were outnumbered heavily on the boots-on-deck front. A long discussion ensued about the best way to even the odds and either drive off or disable the privateer, which would give them control over Duvall's party of Investigators that were diving below. Various solutions were offered, including using acid to burn through the hull, invisibility and incorporeal transformation to slip aboard the ship and blow it up and possibly even throwing the kitchen sink at it. The odds on any approach discussed succeeding were slim, until someone brought up assassination as the only workable option. Regan and Samuel would proceed to the ship cloaked by invisibility potions, get on board undetected, find the Captain and murder him. The ethics of such an approach were hotly debated, but the argument that the threat of the privateer to blow anyone to pieces justified a proportionate (and hence mercilessly violent) response, prevailed. Regan and Samuel lowered themselves into the cold sea after darkness fell and swam as quietly as possible to the privateer. On arrival, Regan carefully unwrapped and checked his Nock gun. The pair of them tracked the Captain to the upper deck. The first he knew of any ill-feeling being directed at him was a half-heard whisper, the faint snap of a safety catch being removed followed by a concussive blast that was probably heard well below the sea at the dig site. All seven barrels of the Nock gun belched flame, the projectiles (maybe directed to their target courtesy of a Luck Spell cast on Regan earlier by Bonnie, though he robustly defended his martial prowess when confronted with the possibility) hammered into their target at minimum range. The Captain, his fine red, laced waistcoat in tatters, was blown across the deck like a rag-doll. He was somehow not quite dead, so Samuel administered a coup-de-gras with an open handed blow to his wind-pipe. To be fair to Samuel, the blow was not fatal but the excessive blood loss caused by the impact of Nock Gun pellets was likely to be, unless first aid was administered quickly. Ignoring his RHC training in emergency wound treatment Regan stepped forward, braced one booted foot on the guard rail of the upper deck and addressed the somewhat shocked crew who were milling about below. 'Surrender!', he shouted. The command was given added force when at that moment the parties ship emerged from a magical Bank of Fog laid by Tobal like some phantom menace and turned its cannons on the now leaderless privateer. To a man (or Orc, or whatever) the crew help up their hands in capitulation. With the privateers crew locked below decks, their captain resembling a colander and the crew of the Ber ship guarding them, the party set about deciding what to do with the now transportless Duvall and her Investigators still below the surface. Since they had nowhere to go and were at the mercy of the party it was decided to try and negotiate a surrender first. For dramatic effect a cannonball was dropped over the side of the ship which landed with a sandy 'thud' amidst the Investigators, who were working away under a magical bubble of air secured to the sea floor. The cannon ball then relayed a message via Maisie's ventriloquistic skills to the effect that the investigators were in a hopeless situation and should therefore give themselves up immediately. Duvall uttered the bemusing reply, 'No'. The party in response prepared to make a dramatic and overwhelming assault on the air bubble, which had obviously become so full of carbon dioxide that the judgement of its occupants was seriously compromised. After Maisie cast an invisibility spell on Samuel, the party each rolled a cannon to the edge of the ship and pushed it into the sea, clutching it tightly as it crashed into the water. The heavy brass cannons sank like.....well..... heavy brass cannons and streaked missile-like toward the air bubble below. Bonnie, not wishing to attach herself to a cannon twenty times her weight, relied on her sufficiently heavy mail armour to do the job. Holding her breath frantically she jumped from the ship, sending up an enormous plume of water a breaching whale would have been proud of, and followed closely behind. The effectively uncontrolled descent of the cannons, though extremely effective at generating complete surprise did have some collateral effects. The most significant of these was triggered when the cannon Samuel was (invisibly) riding crashed into the sea-floor at precisely the place where the Investigators had spent many hours painstakingly drawing, sealing and reinforcing a set of Wards. Wards that would prevent creatures entering from the plane now exposed on the other side of the portal from which the Seal had been removed. As far as an exercise in Wards (Magical) Destruction (or WMD for short) the arrival of Samuel was a perfect example of the art. With the Wards obliterated, the surprise shocked faces of the Investigators twisted into horror at the site of many tentacled creatures squirming out through the portal towards them. Not sure who they were supposed to be fighting, each member of the party turned on whoever was nearest to them and attacked. Regan released Knicker onto the back of a Wizard who knelt in the sand trying to re-draw the Wards. The rodent successfully thwarted the Wizards intentions, which wasn't actually very useful. Equally un-useful but more spectacular was Maisie and Tobals summoning of sharks to destroy the sharky quards already summoned by a half-Orc druid with the Investigators group. When Duvall eventualy made herself heard above the din, pleading with the party to help them against the extra-planer creatures, some sort of co-ordinated response to the otherwordly incursion was mounted. This culminated with another extremely loud, full barrel explosion by Regans Nock gun which left him lying on his back staring upwards at the sun, which wavered in the rippling water far above him. Fortunately the air-bubble remained intact. When the tentacled horrors were at length destroyed the Wizards of Duvall's Investigators re-built the Wards on the portal and surrendered. The party returned to the surface, prisoners in tow. The crew of the privateer were left at the tender mercy of the Orc commanding the Ber ship, whose resident archaeologist was highly grateful to be now able to study the Ziggurat unmolested. The Orc Druid in service of Duvall and her Investigators was also released, mainly because he seemed incapable of forgiving the 'unprovoked' assault on his summoned Shark pets by Masie and Tobals counter-summoned toothy, fish warriors. Placed into a small boat and pointed back to shore, the moaning complaints of the Orc endured for some time until the Parties vessel eventually disappeared over the horizon into the setting Sun. At least it would be a quiet journey home to Risur….. [/QUOTE]
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[ZEITGEIST] The Yellow Dogs play Zeitgeist (Adventure Logs)
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