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[ZEITGEIST] The Yellow Dogs play Zeitgeist (Adventure Logs)
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<blockquote data-quote="Karma Kollapse" data-source="post: 7304321" data-attributes="member: 6693505"><p>So had a bad session to start Adventure #4 :/</p><p></p><p>Talking over Obscurati and the basic mission - Check, everything fine.</p><p>Explaining how a spy mission works - Check, all fine.</p><p>Get the ball rolling with coming up with cover stories, etc. - Check, a good fun creative hour.</p><p>Going through the planning montage - everything falls apart.</p><p></p><p>Some people seemed to understand what I was trying to explain and got that they needed to proactively create false leads, that they had to practive their covers and plan their contingencies. A small few seemed to just bitch because they couldn't get a passenger manifest and then threw a strop saying their character was just going to go to the forest for 50 days and come back as disguised :/</p><p></p><p>I felt like I completely failed... did I not explain things right? Were people just being rude and not paying attention to things? </p><p></p><p>I ended up taking a breath, leaving the table to use the bathroom, coming back and saying I didn't think people were enjoying the encounter and that I was calling it a day, and that we'd start next session on the train. In retrospect, I almost feel like I should have asked the player who said he just wanted to go to the forest 'Okay, that's fine, please go home whilst everyone else enjoys the encounter'. However I'm then wondering if this adventure really is for that person; if the idea of proactively seeking out spies, setting up contingencies and the like is offputting, are they going to enjoy the rest of this campaign? How are they going to handle an adventure like Schism, which is incredibly important but is mostly roleplay-based.</p><p></p><p>Eh. Just had a bad session I guess and wanted to vent with some fellow Zeitgeistians. I've been really excited about this particular adventure and having it start off this way has been really upsetting.</p></blockquote><p></p>
[QUOTE="Karma Kollapse, post: 7304321, member: 6693505"] So had a bad session to start Adventure #4 :/ Talking over Obscurati and the basic mission - Check, everything fine. Explaining how a spy mission works - Check, all fine. Get the ball rolling with coming up with cover stories, etc. - Check, a good fun creative hour. Going through the planning montage - everything falls apart. Some people seemed to understand what I was trying to explain and got that they needed to proactively create false leads, that they had to practive their covers and plan their contingencies. A small few seemed to just bitch because they couldn't get a passenger manifest and then threw a strop saying their character was just going to go to the forest for 50 days and come back as disguised :/ I felt like I completely failed... did I not explain things right? Were people just being rude and not paying attention to things? I ended up taking a breath, leaving the table to use the bathroom, coming back and saying I didn't think people were enjoying the encounter and that I was calling it a day, and that we'd start next session on the train. In retrospect, I almost feel like I should have asked the player who said he just wanted to go to the forest 'Okay, that's fine, please go home whilst everyone else enjoys the encounter'. However I'm then wondering if this adventure really is for that person; if the idea of proactively seeking out spies, setting up contingencies and the like is offputting, are they going to enjoy the rest of this campaign? How are they going to handle an adventure like Schism, which is incredibly important but is mostly roleplay-based. Eh. Just had a bad session I guess and wanted to vent with some fellow Zeitgeistians. I've been really excited about this particular adventure and having it start off this way has been really upsetting. [/QUOTE]
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[ZEITGEIST] The Yellow Dogs play Zeitgeist (Adventure Logs)
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