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Zeitgeist with 3 or 4 players?
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<blockquote data-quote="Tukka" data-source="post: 6169333" data-attributes="member: 6668048"><p>So far I've run most of Adventures 1 and 2 unaltered for 4 players. For the Cauldron Hill battle I staggered the appearance of the monsters (which I think is what the book suggests, though it's not too specific about how) with the most deadly creature appearing last. Other fights I made more difficult.</p><p></p><p>Often the party will only face 1 or 2 battles per day, which means they usually have action points and dailies to burn. And most of the encounters aren't too tough, so a moderately optimized party will get by.</p><p></p><p>With just three players though, I'm not so sure about running the fights unaltered, though. At that point I'd probably start removing monsters, or staggering their appearance, or possibly assign a companion character to the group.</p><p></p><p>I know a lot of people like to halve hit points to have fights go faster, and I have reduced the hit points on my monsters slightly (but I'm also am slightly increasing their damage), but I think halving goes a bit too far. It means they'll sometimes die in one or two hits, which if the party wins initiative means that a lot of monsters will never even get to use their signature move or make any kind of impression.</p></blockquote><p></p>
[QUOTE="Tukka, post: 6169333, member: 6668048"] So far I've run most of Adventures 1 and 2 unaltered for 4 players. For the Cauldron Hill battle I staggered the appearance of the monsters (which I think is what the book suggests, though it's not too specific about how) with the most deadly creature appearing last. Other fights I made more difficult. Often the party will only face 1 or 2 battles per day, which means they usually have action points and dailies to burn. And most of the encounters aren't too tough, so a moderately optimized party will get by. With just three players though, I'm not so sure about running the fights unaltered, though. At that point I'd probably start removing monsters, or staggering their appearance, or possibly assign a companion character to the group. I know a lot of people like to halve hit points to have fights go faster, and I have reduced the hit points on my monsters slightly (but I'm also am slightly increasing their damage), but I think halving goes a bit too far. It means they'll sometimes die in one or two hits, which if the party wins initiative means that a lot of monsters will never even get to use their signature move or make any kind of impression. [/QUOTE]
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