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Zeitvice: one GM's guide to the best AP
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<blockquote data-quote="Lylandra" data-source="post: 8080689" data-attributes="member: 6816692"><p>I do believe it is <em>far</em> more flattering to him than the dude on reddit who thought Zeitgeist was inspired by Jordan Peterson's philosophies. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Again, small thoughts, but I do think that the very nature of the interconnectedness of the ZG plot (in contrast to the WotBS one, which I found to be so robust that it was almost impossible to destroy) is far more delicate and in times more rail-roady in the assumed outcome. Which makes it harder for not-super-relaxed/experienced/experimental DMs to diverge from the original plot while still managing to stay on a parallel track. (Man, I <em>do</em> want to DM this campaign with crazy players some time. It would be just the right challenge <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p><p></p><p>Also, we actually did avert MAP as our communal vote in adventure 7 and employed our very own plan, even if the end results was the same as the MAP outcome because... they screwed up the ritual (Our DM had to do <em>something</em> about it as our plan would have kept the planar barrier intact). But yes, a re-recording would benefit from offering a variety of planar outcomes depending on the player's choices.</p></blockquote><p></p>
[QUOTE="Lylandra, post: 8080689, member: 6816692"] I do believe it is [I]far[/I] more flattering to him than the dude on reddit who thought Zeitgeist was inspired by Jordan Peterson's philosophies. ;) Again, small thoughts, but I do think that the very nature of the interconnectedness of the ZG plot (in contrast to the WotBS one, which I found to be so robust that it was almost impossible to destroy) is far more delicate and in times more rail-roady in the assumed outcome. Which makes it harder for not-super-relaxed/experienced/experimental DMs to diverge from the original plot while still managing to stay on a parallel track. (Man, I [I]do[/I] want to DM this campaign with crazy players some time. It would be just the right challenge :) ) Also, we actually did avert MAP as our communal vote in adventure 7 and employed our very own plan, even if the end results was the same as the MAP outcome because... they screwed up the ritual (Our DM had to do [I]something[/I] about it as our plan would have kept the planar barrier intact). But yes, a re-recording would benefit from offering a variety of planar outcomes depending on the player's choices. [/QUOTE]
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