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Zeitvice: one GM's guide to the best AP
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<blockquote data-quote="Andrew Moreton" data-source="post: 8101540" data-attributes="member: 6920268"><p>If you look at my ongoing write up you will see what I am doing.</p><p>1) Tailor it to your group. This is the most important thing anything suggested which won't fit your group is bad even if in other contexts it is great.</p><p>2) Will your group enjoy playing building blocks with the Gyre and the Axis island ritual. If they do seriously consider adding a few extra worlds . In particular I think Water , Time , Fire and Space could use some more difficult choices. But add planes which go with your idea of the Gyre and what your group will find interesting.</p><p>3) The Voice of Rot probably needs reinforcments to face a reasonably well designed and coordinated team. May depend on the system but in Pathfinder and probably 5th ed Action economy is a killer, Bosses need minions to distract the team. I went for the 4 remaining riders from Drakr , the Cleric Professor from the assasination of the King and Creed. They were loose ends and this ties them up also my players though Creed may make another appearance and I hate to dissapoint them.</p><p>4) Think about the confrontation with Nicodemus. If your group has worked hard to win over Kasavarina and other allies a straight battle may not work so well. I am going for more of a philosophical confrontation punctuated by violence. I am also giving them all their allies to help, Nic will have allies many of which will defect and finally call in his recently aquired allies of the shining legion , my players thought he had made the shift over to definite evil so I am going to give them that. It wil lead to a big confrontation and the world they build will end up letting them drive off the legion. Your group may want to fight Nic and kill him and not worry about philosphy if so give them that but make sure he had enough minions to put up a good fight</p><p>5) When they race around the world to stop Nic's plot think what if any loose ends and interests they have in each of those places and add them in</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 8101540, member: 6920268"] If you look at my ongoing write up you will see what I am doing. 1) Tailor it to your group. This is the most important thing anything suggested which won't fit your group is bad even if in other contexts it is great. 2) Will your group enjoy playing building blocks with the Gyre and the Axis island ritual. If they do seriously consider adding a few extra worlds . In particular I think Water , Time , Fire and Space could use some more difficult choices. But add planes which go with your idea of the Gyre and what your group will find interesting. 3) The Voice of Rot probably needs reinforcments to face a reasonably well designed and coordinated team. May depend on the system but in Pathfinder and probably 5th ed Action economy is a killer, Bosses need minions to distract the team. I went for the 4 remaining riders from Drakr , the Cleric Professor from the assasination of the King and Creed. They were loose ends and this ties them up also my players though Creed may make another appearance and I hate to dissapoint them. 4) Think about the confrontation with Nicodemus. If your group has worked hard to win over Kasavarina and other allies a straight battle may not work so well. I am going for more of a philosophical confrontation punctuated by violence. I am also giving them all their allies to help, Nic will have allies many of which will defect and finally call in his recently aquired allies of the shining legion , my players thought he had made the shift over to definite evil so I am going to give them that. It wil lead to a big confrontation and the world they build will end up letting them drive off the legion. Your group may want to fight Nic and kill him and not worry about philosphy if so give them that but make sure he had enough minions to put up a good fight 5) When they race around the world to stop Nic's plot think what if any loose ends and interests they have in each of those places and add them in [/QUOTE]
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