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Zelc's Puppeteer
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<blockquote data-quote="Zelc" data-source="post: 4571054" data-attributes="member: 40496"><p><span style="font-size: 12px"><strong>Powers</strong></span></p><p></p><p><strong><u><span style="color: green">Level 1 At-Will Powers</span></u></strong></p><p></p><p><span style="color: green"><strong>Bullet Doll</strong></span></p><p><em>You hold out a doll, and it sprays energy bullets at your enemies.</em></p><p>At Will *** Arcane, Doll 1, Implement</p><p>Standard Action *** Range 5</p><p><strong>Target:</strong> One creature, or two creatures no more than 3 squares apart from each other.</p><p><strong>Attack:</strong> Dexterity vs. Reflex, one attack per target</p><p><strong>Hit:</strong> 2d4 + your Dexterity modifier if you targeted one creature, or 1d4 + half of your Dexterity modifier damage if you targeted two creatures.</p><p>Increase damage to 4d4 + your Dexterity modifier or 2d4 + half of your Dexterity modifier at 21st level.</p><p></p><p>/* A normal non-weapon attack that doubles as a minion-clearer. No blind spot (should there be one?). I originally wanted to make it two creatures in a Close Blast instead of Range so you can’t target creatures on opposite sides of you, but that has problems with opportunity attacks unless I add a lot of words. */</p><p></p><p><span style="color: green"><strong>Cooperative Attack</strong></span></p><p><em>Your puppet’s attack leaves the enemy open for your knockdown strike.</em></p><p>At Will *** Arcane, Implement, Puppet</p><p>Standard Action *** Melee puppet</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Puppet’s Dexterity vs. AC</p><p><strong>Hit:</strong> Your puppet deals damage equal to its Charisma modifier, and you can make a basic melee attack against the target with a bonus to the attack roll equal to your Charisma modifier. If both you and your puppet hit the target, the target falls prone.</p><p></p><p><span style="color: green"><strong>Delayed Bullet Doll</strong></span></p><p><em>You throw a doll near an enemy. A moment later, the doll shoots a stream of energy bullets towards the enemy that creates an opening for your next attack.</em></p><p>At Will *** Arcane, Doll 1, Implement</p><p>Standard Action *** Area 1 square within 5 squares</p><p><strong>Effect:</strong> You throw a doll into the square. The doll remains until retrieved. At the beginning of your next turn, the doll makes an attack.</p><p><strong>Target:</strong> One creature within 5 squares of the doll.</p><p><strong>Attack:</strong> Dexterity vs. Reflex</p><p><strong>Hit:</strong> 1d4 + Dexterity modifier damage.</p><p>Increase damage to 2d4 + Dexterity modifier damage at 21st level.</p><p><strong>Effect:</strong> Until the end of the current turn, the next attack made against this creature by you or an ally gains a power bonus to attack rolls equal to half your Intelligence modifier.</p><p></p><p>/* Again, the doll is treated as a minion and enemies can destroy the doll by hitting it. If it's too strong or if we want to emphasize the controller nature of this power more, the range of the bullets can be reduced to something like 3. */</p><p></p><p><span style="color: green"><strong>Puppet Burst</strong></span></p><p><em>Your puppet flails its arms at all nearby enemies.</em></p><p>At Will *** Arcane, Implement, Puppet</p><p>Standard Action *** Close burst 1 (puppet)</p><p><strong>Target:</strong> All enemies in the burst</p><p><strong>Attack:</strong> Puppet’s Dexterity vs. AC</p><p><strong>Hit:</strong> 1[P].</p><p>Increase damage to 2[P] at 21st level.</p><p></p><p>/* Scorching Burst for your puppet, except with less damage and more marking. */</p></blockquote><p></p>
[QUOTE="Zelc, post: 4571054, member: 40496"] [size=3][b]Powers[/b][/size] [b][u][color=green]Level 1 At-Will Powers[/color][/u][/b] [color=green][b]Bullet Doll[/b][/color] [i]You hold out a doll, and it sprays energy bullets at your enemies.[/i] At Will *** Arcane, Doll 1, Implement Standard Action *** Range 5 [b]Target:[/b] One creature, or two creatures no more than 3 squares apart from each other. [b]Attack:[/b] Dexterity vs. Reflex, one attack per target [b]Hit:[/b] 2d4 + your Dexterity modifier if you targeted one creature, or 1d4 + half of your Dexterity modifier damage if you targeted two creatures. Increase damage to 4d4 + your Dexterity modifier or 2d4 + half of your Dexterity modifier at 21st level. /* A normal non-weapon attack that doubles as a minion-clearer. No blind spot (should there be one?). I originally wanted to make it two creatures in a Close Blast instead of Range so you can’t target creatures on opposite sides of you, but that has problems with opportunity attacks unless I add a lot of words. */ [color=green][b]Cooperative Attack[/b][/color] [i]Your puppet’s attack leaves the enemy open for your knockdown strike.[/i] At Will *** Arcane, Implement, Puppet Standard Action *** Melee puppet [b]Target:[/b] One creature [b]Attack:[/b] Puppet’s Dexterity vs. AC [b]Hit:[/b] Your puppet deals damage equal to its Charisma modifier, and you can make a basic melee attack against the target with a bonus to the attack roll equal to your Charisma modifier. If both you and your puppet hit the target, the target falls prone. [color=green][b]Delayed Bullet Doll[/b][/color] [i]You throw a doll near an enemy. A moment later, the doll shoots a stream of energy bullets towards the enemy that creates an opening for your next attack.[/i] At Will *** Arcane, Doll 1, Implement Standard Action *** Area 1 square within 5 squares [b]Effect:[/b] You throw a doll into the square. The doll remains until retrieved. At the beginning of your next turn, the doll makes an attack. [b]Target:[/b] One creature within 5 squares of the doll. [b]Attack:[/b] Dexterity vs. Reflex [b]Hit:[/b] 1d4 + Dexterity modifier damage. Increase damage to 2d4 + Dexterity modifier damage at 21st level. [b]Effect:[/b] Until the end of the current turn, the next attack made against this creature by you or an ally gains a power bonus to attack rolls equal to half your Intelligence modifier. /* Again, the doll is treated as a minion and enemies can destroy the doll by hitting it. If it's too strong or if we want to emphasize the controller nature of this power more, the range of the bullets can be reduced to something like 3. */ [color=green][b]Puppet Burst[/b][/color] [i]Your puppet flails its arms at all nearby enemies.[/i] At Will *** Arcane, Implement, Puppet Standard Action *** Close burst 1 (puppet) [b]Target:[/b] All enemies in the burst [b]Attack:[/b] Puppet’s Dexterity vs. AC [b]Hit:[/b] 1[P]. Increase damage to 2[P] at 21st level. /* Scorching Burst for your puppet, except with less damage and more marking. */ [/QUOTE]
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