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Zelc's Puppeteer
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<blockquote data-quote="Zelc" data-source="post: 4571060" data-attributes="member: 40496"><p><span style="font-size: 12px"><strong>Feats</strong></span></p><p></p><p><strong><u>General Feats</u></strong></p><p></p><p><strong>Kick-Fighting (Heroic)</strong></p><p>Prerequisites: Trained in Acrobatics</p><p>Benefit: Choose one of the following powers: Defensive Kick, Shifty Kick, or Unbalancing Kick. You gain that power as an at-will power.</p><p></p><p><span style="color: green"><strong>Defensive Kick</strong></span></p><p><em>Your kick gives you the cover you need to move into position.</em></p><p>At Will *** Martial, Weapon</p><p>Standard Action *** Melee Weapon (Unarmed)</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. Reflex</p><p><strong>Hit:</strong> Deal damage equal to your Strength modifier (minimum 1), and attacks the target makes against you and your allies take a -1 attack penalty until the beginning of your next turn.</p><p><strong>Special:</strong> This power counts as a basic melee attack. When a power allows you to make a basic melee attack, you can use this power.</p><p></p><p><span style="color: green"><strong>Shifty Kick</strong></span></p><p><em>Your kick gives you the cover you need to move into position.</em></p><p>At Will *** Martial, Weapon</p><p>Standard Action *** Melee Weapon (Unarmed)</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. Reflex</p><p><strong>Hit:</strong> Deal damage equal to your Strength modifier (minimum 1), and you can move 1 square without drawing an attack of opportunity from the target.</p><p><strong>Special:</strong> This power counts as a basic melee attack. When a power allows you to make a basic melee attack, you can use this power.</p><p></p><p><span style="color: green"><strong>Unbalancing Kick</strong></span></p><p><em>Your swift kick throws the enemy off balance.</em></p><p>At Will *** Martial, Weapon</p><p>Standard Action *** Melee Weapon (Unarmed)</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. Reflex</p><p><strong>Hit:</strong> Deal damage equal to your Strength modifier (minimum 1), and the target takes a -1 penalty to AC and Reflex defense until the end of your next turn.</p><p><strong>Special:</strong> This power counts as a basic melee attack. When a power allows you to make a basic melee attack, you can use this power.</p><p></p><p>/* These were originally designed to give the puppet focus puppeteer something to do, but it was supplanted by giving all puppeteers the Spear Doll power. I’m leaving this in here for now so it’s not deleted, but it’s hardly necessary or directly applicable to the puppeteer. */</p><p></p><p><strong>Puppet Focus Puppeteer Multiclass Feat (Heroic)</strong></p><p>Prerequisites: Dex 13</p><p>Benefit: You gain training in the Acrobatics skill.</p><p>You gain one doll control slot for one hand of your choice, and you gain the Bonded Puppet ability except for the following differences. You do not pick a puppet trait for your puppet. Your puppet can only use its melee basic attack power once per encounter, whether as a standard action or as an opportunity attack (melee basic attacks made as part of other powers do not count towards this limit). Unless your puppet made an attack after or during the beginning of your previous turn, it cannot aid in flanking enemies.</p><p>In addition, you can use a Holy Symbol Clone as an implement to improve your puppet and dolls.</p><p></p><p><strong>Doll Focus Puppeteer Multiclass Feat (Heroic)</strong></p><p>Prerequisites: Dex 13</p><p>Benefit: You gain training in the Acrobatics skill.</p><p>You gain one doll control slot for one hand of your choice, and you gain the Bonded Puppet ability except for the following differences. You do not pick a puppet trait for your puppet. Your puppet cannot use its melee basic attack except as part of another power. Unless your puppet made an attack after or during the beginning of your previous turn, it cannot aid in flanking enemies.</p><p>Once per encounter, you can use the Spear Doll power.</p><p>In addition, you can use a Holy Symbol Clone as an implement to improve your puppet and dolls.</p><p></p><p><strong><u>Puppeteer Feats</u></strong></p><p></p><p>/* These may need better names */</p><p></p><p><strong>Forceful Doll Attack (Heroic)</strong></p><p>Prerequisites: Puppeteer, Spear Doll power</p><p>Benefit: If you hit a target with your Spear Doll power, you push the target 1 square if it is your size, smaller than you, or one size category larger.</p><p></p><p><strong>Improved Doll Range (Heroic)</strong></p><p>Prerequisites: Puppeteer</p><p>Benefit: The range at which dolls are automatically destroyed increases to 40.</p><p></p><p>/* Probably needs rewording */</p><p></p><p><strong>Improved Puppet Range (Heroic)</strong></p><p>Prerequisites: Puppeteer</p><p>Benefit: The maximum distance your puppet can be from you increases to 5 squares.</p><p></p><p>/* Should this be in a higher tier? */</p><p></p><p><strong>Improved Puppet Control (Heroic)</strong></p><p>Prerequisites: Puppeteer</p><p>Benefit: Your puppet gains a +2 bonus to speed.</p><p></p><p>/* So you can move your full speed and still reposition the puppet relative to you */</p><p></p><p><strong>Extra Doll Control Slot (Paragon)</strong></p><p>Prerequisites: Puppeteer</p><p>Benefit: One hand of your choice gains an additional doll control slot.</p><p></p><p><strong>Extra Puppet Trait (Paragon)</strong></p><p>Prerequisites: Puppeteer, Puppet Focus class feature</p><p>Benefit: Choose one of the puppet traits you didn’t choose before (for that puppet, if you have more than one). Your puppet gains that trait. If you have more than one puppet, choose one trait for each puppet to gain. They can be the same trait or different traits.</p><p></p><p><strong>Improved Doll Resistance (Paragon)</strong></p><p>Prerequisites: Puppeteer, Doll Focus class feature</p><p>Benefit: Your dolls gain a +2 bonus to all defenses.</p><p></p><p>/* Too weak? */</p></blockquote><p></p>
[QUOTE="Zelc, post: 4571060, member: 40496"] [size=3][b]Feats[/b][/size] [b][u]General Feats[/u][/b] [b]Kick-Fighting (Heroic)[/b] Prerequisites: Trained in Acrobatics Benefit: Choose one of the following powers: Defensive Kick, Shifty Kick, or Unbalancing Kick. You gain that power as an at-will power. [color=green][b]Defensive Kick[/b][/color] [i]Your kick gives you the cover you need to move into position.[/i] At Will *** Martial, Weapon Standard Action *** Melee Weapon (Unarmed) [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. Reflex [b]Hit:[/b] Deal damage equal to your Strength modifier (minimum 1), and attacks the target makes against you and your allies take a -1 attack penalty until the beginning of your next turn. [b]Special:[/b] This power counts as a basic melee attack. When a power allows you to make a basic melee attack, you can use this power. [color=green][b]Shifty Kick[/b][/color] [i]Your kick gives you the cover you need to move into position.[/i] At Will *** Martial, Weapon Standard Action *** Melee Weapon (Unarmed) [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. Reflex [b]Hit:[/b] Deal damage equal to your Strength modifier (minimum 1), and you can move 1 square without drawing an attack of opportunity from the target. [b]Special:[/b] This power counts as a basic melee attack. When a power allows you to make a basic melee attack, you can use this power. [color=green][b]Unbalancing Kick[/b][/color] [i]Your swift kick throws the enemy off balance.[/i] At Will *** Martial, Weapon Standard Action *** Melee Weapon (Unarmed) [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. Reflex [b]Hit:[/b] Deal damage equal to your Strength modifier (minimum 1), and the target takes a -1 penalty to AC and Reflex defense until the end of your next turn. [b]Special:[/b] This power counts as a basic melee attack. When a power allows you to make a basic melee attack, you can use this power. /* These were originally designed to give the puppet focus puppeteer something to do, but it was supplanted by giving all puppeteers the Spear Doll power. I’m leaving this in here for now so it’s not deleted, but it’s hardly necessary or directly applicable to the puppeteer. */ [b]Puppet Focus Puppeteer Multiclass Feat (Heroic)[/b] Prerequisites: Dex 13 Benefit: You gain training in the Acrobatics skill. You gain one doll control slot for one hand of your choice, and you gain the Bonded Puppet ability except for the following differences. You do not pick a puppet trait for your puppet. Your puppet can only use its melee basic attack power once per encounter, whether as a standard action or as an opportunity attack (melee basic attacks made as part of other powers do not count towards this limit). Unless your puppet made an attack after or during the beginning of your previous turn, it cannot aid in flanking enemies. In addition, you can use a Holy Symbol Clone as an implement to improve your puppet and dolls. [b]Doll Focus Puppeteer Multiclass Feat (Heroic)[/b] Prerequisites: Dex 13 Benefit: You gain training in the Acrobatics skill. You gain one doll control slot for one hand of your choice, and you gain the Bonded Puppet ability except for the following differences. You do not pick a puppet trait for your puppet. Your puppet cannot use its melee basic attack except as part of another power. Unless your puppet made an attack after or during the beginning of your previous turn, it cannot aid in flanking enemies. Once per encounter, you can use the Spear Doll power. In addition, you can use a Holy Symbol Clone as an implement to improve your puppet and dolls. [b][u]Puppeteer Feats[/u][/b] /* These may need better names */ [b]Forceful Doll Attack (Heroic)[/b] Prerequisites: Puppeteer, Spear Doll power Benefit: If you hit a target with your Spear Doll power, you push the target 1 square if it is your size, smaller than you, or one size category larger. [b]Improved Doll Range (Heroic)[/b] Prerequisites: Puppeteer Benefit: The range at which dolls are automatically destroyed increases to 40. /* Probably needs rewording */ [b]Improved Puppet Range (Heroic)[/b] Prerequisites: Puppeteer Benefit: The maximum distance your puppet can be from you increases to 5 squares. /* Should this be in a higher tier? */ [b]Improved Puppet Control (Heroic)[/b] Prerequisites: Puppeteer Benefit: Your puppet gains a +2 bonus to speed. /* So you can move your full speed and still reposition the puppet relative to you */ [b]Extra Doll Control Slot (Paragon)[/b] Prerequisites: Puppeteer Benefit: One hand of your choice gains an additional doll control slot. [b]Extra Puppet Trait (Paragon)[/b] Prerequisites: Puppeteer, Puppet Focus class feature Benefit: Choose one of the puppet traits you didn’t choose before (for that puppet, if you have more than one). Your puppet gains that trait. If you have more than one puppet, choose one trait for each puppet to gain. They can be the same trait or different traits. [b]Improved Doll Resistance (Paragon)[/b] Prerequisites: Puppeteer, Doll Focus class feature Benefit: Your dolls gain a +2 bonus to all defenses. /* Too weak? */ [/QUOTE]
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