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Zelc's Puppeteer
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<blockquote data-quote="Zelc" data-source="post: 4571063" data-attributes="member: 40496"><p><span style="font-size: 12px"><strong>Comments</strong></span></p><p></p><p>This class is designed to straddle two puppeteer archetypes: ones that use a few powerful puppets (i.e. Kankuro from Naruto) and ones that use many weak dolls (i.e. Alice Margatroid from Touhou). I know there is another thread for puppeteers on this board, but I’m envisioning this character as a controller/leader or controller/defender rather than a controller/striker.</p><p></p><p>The Kankuro type “controls” by putting another tank onto the battlefield. Some of his daily powers modify the puppet for the entire day. I’m uncertain as to how much the actual puppeteer <em>should</em> do vs. his puppet. On one hand, I’ve designed the puppet more as an extension of the puppeteer than a separate entity like a beast companion. Thus, they feel more like an interesting weapon the puppeteer could use, which is a case for the puppeteer not having to do much. On the other hand, it’d feel kind of odd if the puppeteer just takes up another space on the grid and does nothing else. This is complicated by the fact that controlling dolls uses hands so they can’t hold weapons.</p><p></p><p>I’ve compromised by giving all puppeteers a new basic attack for free. That way, I can give puppeteers powers that let them attack with their puppet similar to beast companion powers. They’re intended to be something like uses of skills or kicks, but fluff is mutable so you can describe it as using puppet strings for attacks or something. Puppet strings just isn’t the fluff I prefer though.</p><p></p><p>The Alice type controls the battlefield through dolls. She has powers with delayed firing that sets up attacks in later rounds. Her playstyle revolves around putting up areas that enemies don’t want to be in (because they’ll be easier to hit or far less mobile), and then usually using some powers to knock them into the zones. Additionally, she’s very weak in melee as many of her powers have a blind spot. She needs to think tactically and rely on her allies and possibly a puppet to stay out of these situations.</p><p></p><p>You should be able to take a character using only doll powers and refluff it to something like a cross between a Warlord and a Wizard, if you think people fighting with puppets is too silly. Fluff is mutable. Also, you can reflavor her attacks into anything. For instance, her bullet dolls could shoot anything from magic bullets to sling bullets to needles to psychic energy or whatever you like.</p><p></p><p>Characters gain encounter attack powers at levels 1, 3, 7, 13, 17, 23, 27. Similarly, they gain daily attack powers at levels 1, 5, 9, 15, 19, 25, 29. I want to have 4 power choices per level, 2 based on puppets and 2 based on dolls. In total, that’s 28 encounter attack powers and 28 daily attack powers needed. Characters also gain utility powers at levels 2, 6, 10, 16, 22. With at least 3 power choices per level, that’s at least 15 utility powers needed.</p><p></p><p>Types of puppet attacks:</p><p>Needs more development. Some passive dailies that work like magic items (always on benefit along with an activated benefit). Otherwise provides control through defender-like powers that provide benefits to allies to attack the affected targets.</p><p></p><p>Types of doll attacks:</p><p>The doll attacks are fashioned after the attacks from Alice. The specific flavor of the powers is more for convenience of creativity than design intent. I should be able to base 14 encounter powers and 14 daily powers on Alice’s moves without much effort. More importantly, I want the powers to promote a playstyle similar to the character’s playstyle. Ideally, the doll powers set up zones that provide bonuses against enemies in them, along with ways to knock the enemies into the zones.</p><p>[sblock=Powers]Effect from puppet means you throw a doll into a square and the effect emanates from the square. Important for stuff like push effects.</p><p>[sblock=Inspiration]</p><p>Alice’s moveset in the two 2-D fighting games (<a href="http://iamp.mizuumi.net/index.php/Alice_Margatroid" target="_blank">here</a> and <a href="http://swr.mizuumi.net/index.php/Alice_Margatroid" target="_blank">here</a>).</p><p>Youtube:</p><p>[sblock][ame=http://ca.youtube.com/watch?v=Hnw762jKyZ0]Combo video[/ame]</p><p>[ame=http://ca.youtube.com/watch?v=JWrqPDAlpmk]Corner traps 1[/ame]</p><p>[ame=http://ca.youtube.com/watch?v=imItcrca_cY]Corner traps 2[/ame]</p><p></p><p>Tournament Videos:</p><p>[ame=http://ca.youtube.com/watch?v=hPh69IXBb3A]YouTube - ç二回 ã•ã„ãŸã¾å¤§ä¼š Block X Game 01 ãŸãƒžPO(Alice) vs 有å<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />€ã‚„ã¾(Meirin)[/ame]</p><p>[ame=http://ca.youtube.com/watch?v=rR7orBNuJwg]YouTube - ç二回 ã•ã„ãŸã¾å¤§ä¼š Block X Game 03 ãŸãƒžPO(Alice) vs YOUZI(Yukari)[/ame]</p><p></p><p>[ame=http://ca.youtube.com/watch?v=-yfU2gdzv90]YouTube - SWR-demo: JP-tournament; TamaZO(Alice) vs Dorzi(Aya) D3[/ame]</p><p></p><p>[ame=http://ca.youtube.com/watch?v=jSXULYwd6g4]SWR-demo: JP-tournament; TamaZO(Alice) vs Kai(Marisa) D2[/ame]</p><p></p><p>More <a href="http://ca.youtube.com/view_play_list?p=B6258730F9F72A7D" target="_blank">here</a>.[/sblock] [/sblock]</p><p>[sblock=Stabby]Short range & blind spot (usually range 3 & 4 only), effect from the character, push, daze and/or slow</p><p></p><p>Single lance (at-will)</p><p>Single target 6 lance “shotgun” – push int/2</p><p>Multi-hit lance</p><p>AoE – daze</p><p>AoE – daze and push 1</p><p></p><p>Single lance – bleed and slow (save ends)[/sblock]</p><p></p><p>[sblock=Explosive]AoE, effect from puppet, prone and/or push and/or bleed and/or daze, friendly fire?</p><p></p><p>Grenade Doll – burst 1, push 1</p><p>Multiple Grenade Dolls</p><p></p><p>Big Explosion Grenade Doll</p><p>Bigger Explosion Grenade Doll</p><p>Walking Doll Bomb (really big explosion) – high risk high reward, delayed effect, friendly fire?, burst 4, prone, push 3, daze, bleed 15[/sblock]</p><p></p><p>[sblock=Spinner]AoE, effect from puppet, immobilize and/or stun.</p><p></p><p>1 spinner - 1 round</p><p>Large spinner – 1 round</p><p></p><p>Small spinner – minor sustain</p><p>Large spinner – minor sustain[/sblock]</p><p></p><p>[sblock=Delayed Stabbing]Wall AoE, effect from puppet, immobilize and/or stun. Encounter are 1 round, daily are sustained powers.</p><p>[/sblock]</p><p></p><p>[sblock=Instant Bullet]Normal ranged damage from the character, fluff is bullets or laser. Some are single target, some are multitarget, some are PBAoE, PBAoE from character will have blind spot.</p><p></p><p>Standard bullet (at will) – target 1 or 2 creatures?</p><p></p><p>PBAoE 1 – blind spot 1, burst 3</p><p>PBAoE 2 – blind spot 1, burst 4</p><p>PBAoE 3 – blind spot 1, burst 6</p><p>[/sblock]</p><p></p><p>[sblock=Delayed Bullet]Throw puppet who makes ranged attack, fluff is bullets or laser. Some are single target, some are multitarget, some are PBAoE. All provide attack bonuses vs. the target.</p><p></p><p>Delayed bullet (at will) – target 1 creature, add +(1/2*int) attack and +int damage?</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Activation]Minor action, activate X dolls on the field.</p><p></p><p>Bullet</p><p>Spinner</p><p>Explode</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Zelc, post: 4571063, member: 40496"] [size=3][b]Comments[/b][/size] This class is designed to straddle two puppeteer archetypes: ones that use a few powerful puppets (i.e. Kankuro from Naruto) and ones that use many weak dolls (i.e. Alice Margatroid from Touhou). I know there is another thread for puppeteers on this board, but I’m envisioning this character as a controller/leader or controller/defender rather than a controller/striker. The Kankuro type “controls” by putting another tank onto the battlefield. Some of his daily powers modify the puppet for the entire day. I’m uncertain as to how much the actual puppeteer [i]should[/i] do vs. his puppet. On one hand, I’ve designed the puppet more as an extension of the puppeteer than a separate entity like a beast companion. Thus, they feel more like an interesting weapon the puppeteer could use, which is a case for the puppeteer not having to do much. On the other hand, it’d feel kind of odd if the puppeteer just takes up another space on the grid and does nothing else. This is complicated by the fact that controlling dolls uses hands so they can’t hold weapons. I’ve compromised by giving all puppeteers a new basic attack for free. That way, I can give puppeteers powers that let them attack with their puppet similar to beast companion powers. They’re intended to be something like uses of skills or kicks, but fluff is mutable so you can describe it as using puppet strings for attacks or something. Puppet strings just isn’t the fluff I prefer though. The Alice type controls the battlefield through dolls. She has powers with delayed firing that sets up attacks in later rounds. Her playstyle revolves around putting up areas that enemies don’t want to be in (because they’ll be easier to hit or far less mobile), and then usually using some powers to knock them into the zones. Additionally, she’s very weak in melee as many of her powers have a blind spot. She needs to think tactically and rely on her allies and possibly a puppet to stay out of these situations. You should be able to take a character using only doll powers and refluff it to something like a cross between a Warlord and a Wizard, if you think people fighting with puppets is too silly. Fluff is mutable. Also, you can reflavor her attacks into anything. For instance, her bullet dolls could shoot anything from magic bullets to sling bullets to needles to psychic energy or whatever you like. Characters gain encounter attack powers at levels 1, 3, 7, 13, 17, 23, 27. Similarly, they gain daily attack powers at levels 1, 5, 9, 15, 19, 25, 29. I want to have 4 power choices per level, 2 based on puppets and 2 based on dolls. In total, that’s 28 encounter attack powers and 28 daily attack powers needed. Characters also gain utility powers at levels 2, 6, 10, 16, 22. With at least 3 power choices per level, that’s at least 15 utility powers needed. Types of puppet attacks: Needs more development. Some passive dailies that work like magic items (always on benefit along with an activated benefit). Otherwise provides control through defender-like powers that provide benefits to allies to attack the affected targets. Types of doll attacks: The doll attacks are fashioned after the attacks from Alice. The specific flavor of the powers is more for convenience of creativity than design intent. I should be able to base 14 encounter powers and 14 daily powers on Alice’s moves without much effort. More importantly, I want the powers to promote a playstyle similar to the character’s playstyle. Ideally, the doll powers set up zones that provide bonuses against enemies in them, along with ways to knock the enemies into the zones. [sblock=Powers]Effect from puppet means you throw a doll into a square and the effect emanates from the square. Important for stuff like push effects. [sblock=Inspiration] Alice’s moveset in the two 2-D fighting games ([url=http://iamp.mizuumi.net/index.php/Alice_Margatroid]here[/url] and [url=http://swr.mizuumi.net/index.php/Alice_Margatroid]here[/url]). Youtube: [sblock][ame=http://ca.youtube.com/watch?v=Hnw762jKyZ0]Combo video[/ame] [ame=http://ca.youtube.com/watch?v=JWrqPDAlpmk]Corner traps 1[/ame] [ame=http://ca.youtube.com/watch?v=imItcrca_cY]Corner traps 2[/ame] Tournament Videos: [ame=http://ca.youtube.com/watch?v=hPh69IXBb3A]YouTube - ç二回 ã•ã„ãŸã¾å¤§ä¼š Block X Game 01 ãŸãƒžPO(Alice) vs 有å:)€ã‚„ã¾(Meirin)[/ame] [ame=http://ca.youtube.com/watch?v=rR7orBNuJwg]YouTube - ç二回 ã•ã„ãŸã¾å¤§ä¼š Block X Game 03 ãŸãƒžPO(Alice) vs YOUZI(Yukari)[/ame] [ame=http://ca.youtube.com/watch?v=-yfU2gdzv90]YouTube - SWR-demo: JP-tournament; TamaZO(Alice) vs Dorzi(Aya) D3[/ame] [ame=http://ca.youtube.com/watch?v=jSXULYwd6g4]SWR-demo: JP-tournament; TamaZO(Alice) vs Kai(Marisa) D2[/ame] More [url=http://ca.youtube.com/view_play_list?p=B6258730F9F72A7D]here[/url].[/sblock] [/sblock] [sblock=Stabby]Short range & blind spot (usually range 3 & 4 only), effect from the character, push, daze and/or slow Single lance (at-will) Single target 6 lance “shotgun” – push int/2 Multi-hit lance AoE – daze AoE – daze and push 1 Single lance – bleed and slow (save ends)[/sblock] [sblock=Explosive]AoE, effect from puppet, prone and/or push and/or bleed and/or daze, friendly fire? Grenade Doll – burst 1, push 1 Multiple Grenade Dolls Big Explosion Grenade Doll Bigger Explosion Grenade Doll Walking Doll Bomb (really big explosion) – high risk high reward, delayed effect, friendly fire?, burst 4, prone, push 3, daze, bleed 15[/sblock] [sblock=Spinner]AoE, effect from puppet, immobilize and/or stun. 1 spinner - 1 round Large spinner – 1 round Small spinner – minor sustain Large spinner – minor sustain[/sblock] [sblock=Delayed Stabbing]Wall AoE, effect from puppet, immobilize and/or stun. Encounter are 1 round, daily are sustained powers. [/sblock] [sblock=Instant Bullet]Normal ranged damage from the character, fluff is bullets or laser. Some are single target, some are multitarget, some are PBAoE, PBAoE from character will have blind spot. Standard bullet (at will) – target 1 or 2 creatures? PBAoE 1 – blind spot 1, burst 3 PBAoE 2 – blind spot 1, burst 4 PBAoE 3 – blind spot 1, burst 6 [/sblock] [sblock=Delayed Bullet]Throw puppet who makes ranged attack, fluff is bullets or laser. Some are single target, some are multitarget, some are PBAoE. All provide attack bonuses vs. the target. Delayed bullet (at will) – target 1 creature, add +(1/2*int) attack and +int damage? [/sblock] [sblock=Activation]Minor action, activate X dolls on the field. Bullet Spinner Explode [/sblock] [/sblock] [/QUOTE]
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