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Zelda DnD: The Kokiri ('cuz I'm that much of a geek)
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<blockquote data-quote="hobbitguy1420" data-source="post: 5385685" data-attributes="member: 87277"><p>And now, 'cuz I wanted to: a racial paragon path. still working on the 20th level daily power. </p><p> </p><p><span style="font-size: 15px">Emissary of the Deku Tree</span></p><p><em>“Wow, look at those bokoblin bandits running away! The Great Deku Tree is going to</em> love <em>hearing about this!”</em></p><p> </p><p>Very few Kokiri choose to leave their secluded forest villages. The forest is their home, what they know. Sometimes, though, a Kokiri finds herself out in the wide world. Some are banished due to some offense to the village. Others find tracks and, curious, follow them out into the lands beyond the Forest. Some are sent out by the village or the Deku Treant who watches over it to perform some task. </p><p> </p><p>Emissaries of the Deku Tree are those Kokiri who have been chosen by the Deku Tree or one of its Treant representatives to wander the world. Some serve as diplomats and representatives of the Kokiri to other civilizations. Others take a more passive role, observing the ways of the world beyond to report them back to the Deku Treant when, at long last, they return to their village homes. All are unusually open and daring for Kokiri, willingly wandering far from their homes in the forest for months, years, or even longer before their return. </p><p> </p><p><em>Emissary of the Deku Tree</em> path features:</p><p><strong>Children of the World</strong> (11th level): Choose one source of difficult terrain other than forest (Ice, stone, or water). Your Children of the Forest ability is expanded, allowing you to ignore that kind of terrain as well as forested terrain while shifting.</p><p><strong>Emissary’s Action </strong>(11th level): When you spend an Action Point to make an attack, all enemies take a -2 to attacks that include you (save ends).</p><p><strong>Branching Guidance</strong> (16th level): Your Faerie Guidance power changes. It now affects one or two enemies within the burst. At 26th level, it affects one, two, or three enemies within the burst.</p><p> </p><p><strong>Distracting Faerie Emissary of the Deku Tree attack 11</strong></p><p><em>With a twinkle, your Faerie flits a quick circle around the enemy, confounding him and pointing out weak spots in his defenses at the same time</em></p><p>Encounter </p><p>Minor Action Close Burst 1</p><p><strong>Requirement:</strong> Your Faerie Companion must be in active mode, and the origin square of the burst is the Faerie Companion’s square</p><p><strong>Target:</strong> One enemy within burst</p><p><strong>Attack:</strong> Wisdom or Charisma +4 vs. Will</p><p>Level 21: Wisdom or Charisma +6 vs. Will</p><p><strong>Hit:</strong> The enemy is dazed and slowed for as long as it remains adjacent to your Deku Faerie. </p><p><strong>Effect:</strong> You may use your Guiding Faerie racial power on this target as a free action, even if you have already expended it this encounter. This does not expend the power.</p><p> </p><p><strong>Untouchable Fairie Emissary of the Deku Tree Utility 12</strong></p><p><em>Your fairie takes on a flickering, fluttering motion, confounding enemies who try to strike it in motion or as part of a group attack.</em></p><p>Daily * </p><p>Move action Personal</p><p>Your familiar shifts its speed. For the rest of the encounter, the Familiar no longer provokes Opportunity Attacks by moving and gains a +2 bonus to all defenses versus close and area attacks. </p><p> </p><p>Daily Attack @20</p></blockquote><p></p>
[QUOTE="hobbitguy1420, post: 5385685, member: 87277"] And now, 'cuz I wanted to: a racial paragon path. still working on the 20th level daily power. [SIZE=4]Emissary of the Deku Tree[/SIZE] [I]“Wow, look at those bokoblin bandits running away! The Great Deku Tree is going to[/I] love [I]hearing about this!”[/I] Very few Kokiri choose to leave their secluded forest villages. The forest is their home, what they know. Sometimes, though, a Kokiri finds herself out in the wide world. Some are banished due to some offense to the village. Others find tracks and, curious, follow them out into the lands beyond the Forest. Some are sent out by the village or the Deku Treant who watches over it to perform some task. Emissaries of the Deku Tree are those Kokiri who have been chosen by the Deku Tree or one of its Treant representatives to wander the world. Some serve as diplomats and representatives of the Kokiri to other civilizations. Others take a more passive role, observing the ways of the world beyond to report them back to the Deku Treant when, at long last, they return to their village homes. All are unusually open and daring for Kokiri, willingly wandering far from their homes in the forest for months, years, or even longer before their return. [I]Emissary of the Deku Tree[/I] path features: [B]Children of the World[/B] (11th level): Choose one source of difficult terrain other than forest (Ice, stone, or water). Your Children of the Forest ability is expanded, allowing you to ignore that kind of terrain as well as forested terrain while shifting. [B]Emissary’s Action [/B](11th level): When you spend an Action Point to make an attack, all enemies take a -2 to attacks that include you (save ends). [B]Branching Guidance[/B] (16th level): Your Faerie Guidance power changes. It now affects one or two enemies within the burst. At 26th level, it affects one, two, or three enemies within the burst. [B]Distracting Faerie Emissary of the Deku Tree attack 11[/B] [I]With a twinkle, your Faerie flits a quick circle around the enemy, confounding him and pointing out weak spots in his defenses at the same time[/I] Encounter Minor Action Close Burst 1 [B]Requirement:[/B] Your Faerie Companion must be in active mode, and the origin square of the burst is the Faerie Companion’s square [B]Target:[/B] One enemy within burst [B]Attack:[/B] Wisdom or Charisma +4 vs. Will Level 21: Wisdom or Charisma +6 vs. Will [B]Hit:[/B] The enemy is dazed and slowed for as long as it remains adjacent to your Deku Faerie. [B]Effect:[/B] You may use your Guiding Faerie racial power on this target as a free action, even if you have already expended it this encounter. This does not expend the power. [B]Untouchable Fairie Emissary of the Deku Tree Utility 12[/B] [I]Your fairie takes on a flickering, fluttering motion, confounding enemies who try to strike it in motion or as part of a group attack.[/I] Daily * Move action Personal Your familiar shifts its speed. For the rest of the encounter, the Familiar no longer provokes Opportunity Attacks by moving and gains a +2 bonus to all defenses versus close and area attacks. Daily Attack @20 [/QUOTE]
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