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<blockquote data-quote="Areteas" data-source="post: 5337766" data-attributes="member: 80805"><p>The greatbow is something I've seen in the hands of many a twinked-out archer player (including the guy who named his archer Archer, the generic-looking elf in generic-looking leather armor - lots of character development there). In truth bows of this size (in real world usage) were designed to be fired only from horseback, because a human isn't tall enough to hold the thing without the lower end of the bow being against the ground. I would tell him that unless he wants to spend every combat looking for something to stand on so he can dangle the bottom edge of his bow off the side, move to a Composite Longbow (D8 + variable strength bonus) - the one from the PFRPG core book, which is all you really have to allow - and religiously observe the composite rules:</p><p>So if he raises his strength or gets his strength buffed by spells/etc he'll either forfeit the damage bonus or have to buy/upgrade his bow.</p><p>Honestly, zen archers share the usual weaknesses of monks - they're great against hordes of easy to hit enemies, but can't keep up with full-BAB classes when it comes to foes with strong AC. They don't call it 'flurry of misses' for nothing. Eventually he will be able to spend ki to swap his HTH damage for bow damage for a round (which scales according to the usual monk abilities) or ki for an extra attack in a flurry, but neither of these things give them a bonus to hit.</p><p>I'd be careful about allowing a ton of 3.5 stuff (I'm assuming that's where he got the 'greatbow' stats) as a lot of it comes with tons of power creep and/or just isn't designed to work with the changes introduced in the PFRPG core rules.</p></blockquote><p></p>
[QUOTE="Areteas, post: 5337766, member: 80805"] The greatbow is something I've seen in the hands of many a twinked-out archer player (including the guy who named his archer Archer, the generic-looking elf in generic-looking leather armor - lots of character development there). In truth bows of this size (in real world usage) were designed to be fired only from horseback, because a human isn't tall enough to hold the thing without the lower end of the bow being against the ground. I would tell him that unless he wants to spend every combat looking for something to stand on so he can dangle the bottom edge of his bow off the side, move to a Composite Longbow (D8 + variable strength bonus) - the one from the PFRPG core book, which is all you really have to allow - and religiously observe the composite rules: So if he raises his strength or gets his strength buffed by spells/etc he'll either forfeit the damage bonus or have to buy/upgrade his bow. Honestly, zen archers share the usual weaknesses of monks - they're great against hordes of easy to hit enemies, but can't keep up with full-BAB classes when it comes to foes with strong AC. They don't call it 'flurry of misses' for nothing. Eventually he will be able to spend ki to swap his HTH damage for bow damage for a round (which scales according to the usual monk abilities) or ki for an extra attack in a flurry, but neither of these things give them a bonus to hit. I'd be careful about allowing a ton of 3.5 stuff (I'm assuming that's where he got the 'greatbow' stats) as a lot of it comes with tons of power creep and/or just isn't designed to work with the changes introduced in the PFRPG core rules. [/QUOTE]
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