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<blockquote data-quote="glass" data-source="post: 8539245" data-attributes="member: 12251"><p>On the subject of stat swapping items like this, I often think it would help the balance if the Wis bonus replaced the Strength <em>bonus</em>, but stacked with a strength penalty (if any). So you could avoid investing in the stat swapped away from, but not dump it through the floor.</p><p></p><p>Not sure it would make any difference in this specific case (if you are serious about melee, you probably want Str 13 for Power Attack anyway).</p><p></p><p><em>EDIT: I would allow the </em>Intuitive Attack<em> feat [USER=7032850]@Suzan[/USER] mentions above in my PF1 games (minus the silly double-plus-super-Good requirement), if anyone was interested in going that route.</em></p><p></p><p>_</p><p>glass.</p></blockquote><p></p>
[QUOTE="glass, post: 8539245, member: 12251"] On the subject of stat swapping items like this, I often think it would help the balance if the Wis bonus replaced the Strength [I]bonus[/I], but stacked with a strength penalty (if any). So you could avoid investing in the stat swapped away from, but not dump it through the floor. Not sure it would make any difference in this specific case (if you are serious about melee, you probably want Str 13 for Power Attack anyway). [I]EDIT: I would allow the [/I]Intuitive Attack[I] feat [USER=7032850]@Suzan[/USER] mentions above in my PF1 games (minus the silly double-plus-super-Good requirement), if anyone was interested in going that route.[/I] _ glass. [/QUOTE]
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