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Zendikar: The greatest D&D setting never published
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<blockquote data-quote="SkidAce" data-source="post: 4934345" data-attributes="member: 7706"><p>I think that my homebrew (circa 1986) would be considered guilty as charged using the description above.</p><p></p><p>Over the years there has been a refining, things make sense to the players and blend more or less well...but if you look at the surface, it's definately a melting pot. Which means you would probably not like it. Which to my players and friends would be a shame. But I can respect it. I personally can't stand orcs...they died out a long time ago.</p><p></p><p>One thing worth of mention. It's not entirely a lack of imagination. We use the world as a framework for our characters and adventures. So if the Varencian Empire is based off of the Roman Empire they players and DM gain a lot of unsaid mental "sight pictures" if you will. I.e., guards with gladius and shield, armies called legions. Lot's of stone columns in cities and temples.</p><p>etc.</p><p></p><p>It does save time and provides a common set of reference standards if you will.</p><p></p><p>And most of my monks are quarterstaff wielding celibates. It makes sense if you know the history of the land.</p><p></p><p>I suppose it would make my case even worse if I told you I used some Sumerian deities, some Norse, some from Greyhawk. And we do have ninja societies. (this is getting long, I could send you the backstory if you wanted but that's not the point)</p><p></p><p>It works as it is meant to...a short cut for player/DM reference and ease of communication. And when you add the adventures, and NPCs, and stories, and myths and legends, it feels like a plausible world.</p></blockquote><p></p>
[QUOTE="SkidAce, post: 4934345, member: 7706"] I think that my homebrew (circa 1986) would be considered guilty as charged using the description above. Over the years there has been a refining, things make sense to the players and blend more or less well...but if you look at the surface, it's definately a melting pot. Which means you would probably not like it. Which to my players and friends would be a shame. But I can respect it. I personally can't stand orcs...they died out a long time ago. One thing worth of mention. It's not entirely a lack of imagination. We use the world as a framework for our characters and adventures. So if the Varencian Empire is based off of the Roman Empire they players and DM gain a lot of unsaid mental "sight pictures" if you will. I.e., guards with gladius and shield, armies called legions. Lot's of stone columns in cities and temples. etc. It does save time and provides a common set of reference standards if you will. And most of my monks are quarterstaff wielding celibates. It makes sense if you know the history of the land. I suppose it would make my case even worse if I told you I used some Sumerian deities, some Norse, some from Greyhawk. And we do have ninja societies. (this is getting long, I could send you the backstory if you wanted but that's not the point) It works as it is meant to...a short cut for player/DM reference and ease of communication. And when you add the adventures, and NPCs, and stories, and myths and legends, it feels like a plausible world. [/QUOTE]
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Zendikar: The greatest D&D setting never published
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