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Zendikar: The greatest D&D setting never published
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<blockquote data-quote="Badwe" data-source="post: 4935396" data-attributes="member: 61762"><p>by virtue of being able to focus on a setting for a year + 3 novels and then let it be, magic is able to give you the awesome parts of a setting without worrying about things like "why" it exists. in fact, by virtue of the concept of a multiverse, it's usually sufficient to assume that something caused that world to be the way it is. Essentially, magic is a multiverse setting that has been developed for over 15 years, which makes it very rich. </p><p></p><p>I would say places like lorwyn, kamigawa or certain parts of old dominaria would make good places for heroic tier adventures. Mirrodin, Ravnica, or Shadowmoor would make good candidates for paragon tier, while post-apocolyptic dominaria, rath, and phyrexia would make good epic tier play.</p><p></p><p>I've often flirted with the idea of how Magic races would fit into D&D but for most of them it involves either treading on toes or doing things not really covered by race. For example, how would you handle Vedalken having an extra set of hands? I would want Loxodon to be large sized but that confers too many mechanical benefits to be able to balance. Some are actually probably better served as grafts: Leonin as shifters, Viashino as dragonborn, etc.</p><p></p><p>Asmor, I enjoyed your set of articles regarding ravnica that you wrote many moons ago, did you ever do anything more with that or was it just brainstorming?</p></blockquote><p></p>
[QUOTE="Badwe, post: 4935396, member: 61762"] by virtue of being able to focus on a setting for a year + 3 novels and then let it be, magic is able to give you the awesome parts of a setting without worrying about things like "why" it exists. in fact, by virtue of the concept of a multiverse, it's usually sufficient to assume that something caused that world to be the way it is. Essentially, magic is a multiverse setting that has been developed for over 15 years, which makes it very rich. I would say places like lorwyn, kamigawa or certain parts of old dominaria would make good places for heroic tier adventures. Mirrodin, Ravnica, or Shadowmoor would make good candidates for paragon tier, while post-apocolyptic dominaria, rath, and phyrexia would make good epic tier play. I've often flirted with the idea of how Magic races would fit into D&D but for most of them it involves either treading on toes or doing things not really covered by race. For example, how would you handle Vedalken having an extra set of hands? I would want Loxodon to be large sized but that confers too many mechanical benefits to be able to balance. Some are actually probably better served as grafts: Leonin as shifters, Viashino as dragonborn, etc. Asmor, I enjoyed your set of articles regarding ravnica that you wrote many moons ago, did you ever do anything more with that or was it just brainstorming? [/QUOTE]
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Zendikar: The greatest D&D setting never published
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