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ZENDIKAR -- Where Magic: The Gathering and D&D Collide!
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<blockquote data-quote="neobolts" data-source="post: 7700218" data-attributes="member: 65244"><p>There is plenty of potential to expand on this based on public reaction. Not only do the planeswalkers flit between MtG's setting, but the apocalyptic Eldrazi also love to find new planes to devour. Some of the immortal planeswalkers (think vampires and ghost dragons) have secretly been trying to defeat or seal away the Eldrazi for millennia. Here is a great official MtG short story as a springboard into the P'walker v Eldrazi lore: <a href="http://magic.wizards.com/en/articles/archive/ur/lithomancer-2014-10-29" target="_blank">http://magic.wizards.com/en/articles/archive/ur/lithomancer-2014-10-29</a></p><p></p><p></p><p>15 years too late in terms of the particular plane chosen, or it terms of MtG's popularity? The source material seems most driven by 2010's Zendikar block. As for the game's popularity, while it doesn't feature in my life the way it did in high school (*cough* 3rd edition, 1994 *cough*), it's actually more successful than ever, like in this news report from 2013: </p><p></p><ul> <li data-xf-list-type="ul"><br /> "Magic is bigger than it's ever been," Mark Purvis, global brand director for "Magic," told NBC News. Looking at the numbers behind "Magic: The Gathering" today, it's hard not to take him at his word. With more than 13,000 unique cards made, "Magic" now has 12 million active players globally, and Hasbro said that it's the biggest brand in its $1.2 billion games portfolio. In its 2012 annual report, the company said that "Magic's" revenue has grown by 25 percent or more in each of the previous four years.</li> </ul><p><em>Source: <a href="http://www.nbcnews.com/tech/video-games/20-magic-gathering-still-going-strong-not-just-school-lunchrooms-f8C11044163" target="_blank">http://www.nbcnews.com/tech/video-games/20-magic-gathering-still-going-strong-not-just-school-lunchrooms-f8C11044163</a></em></p><p></p><p></p><p></p><p>He made a smart decision by not hybridizing the rules/magic systems of the two games. Having the mana/color wheel stay strictly as lore, rather than as a alternative system of classifying or casting spells, avoids what would have been a when-worlds-collide rules lawyer meltdown. No casual attempt at representing Magic's rigid system of magic in D&D would hold up well. What we get instead is a clean, rules-light approach to the color wheel with races that associate with the colors, and the knowledge that the colors of mana are a part of these societies. It also avoids the artificial meta constraints of color focus in deckbuilding; from that meta standpoint, PC casters are in essence "playing muliticolor decks" by default... and any color focus is player/lore driven. </p><p></p><p></p><p></p><p>In game terminology, Planeswalkers were for much of the early days (1993-2007) of MtG the actual players of the game, archmages dueling each other for <em>dominance</em> of the aptly named plane of <em>Dominaria</em> (and eventually other planes as well). In 2007, Planeswalker cards were added to the game, representing NPC archmages that the player is teaming up with.</p><p></p><p>Storywise, planeswalkers were originally super powerful, nowadays not so much. This is due to the combination of the events of the MtG novels, as well as some outright retconning of lore.</p><p></p><p>Sources:</p><p><a href="http://mtgsalvation.gamepedia.com/Dominaria" target="_blank">http://mtgsalvation.gamepedia.com/Dominaria</a></p><p><a href="http://mtgsalvation.gamepedia.com/Planeswalkers" target="_blank">http://mtgsalvation.gamepedia.com/Planeswalkers</a></p><p><a href="http://mtgsalvation.gamepedia.com/Planeswalker%27s_spark" target="_blank">http://mtgsalvation.gamepedia.com/Planeswalker's_spark</a></p></blockquote><p></p>
[QUOTE="neobolts, post: 7700218, member: 65244"] There is plenty of potential to expand on this based on public reaction. Not only do the planeswalkers flit between MtG's setting, but the apocalyptic Eldrazi also love to find new planes to devour. Some of the immortal planeswalkers (think vampires and ghost dragons) have secretly been trying to defeat or seal away the Eldrazi for millennia. Here is a great official MtG short story as a springboard into the P'walker v Eldrazi lore: [url]http://magic.wizards.com/en/articles/archive/ur/lithomancer-2014-10-29[/url] 15 years too late in terms of the particular plane chosen, or it terms of MtG's popularity? The source material seems most driven by 2010's Zendikar block. As for the game's popularity, while it doesn't feature in my life the way it did in high school (*cough* 3rd edition, 1994 *cough*), it's actually more successful than ever, like in this news report from 2013: [LIST] "Magic is bigger than it's ever been," Mark Purvis, global brand director for "Magic," told NBC News. Looking at the numbers behind "Magic: The Gathering" today, it's hard not to take him at his word. With more than 13,000 unique cards made, "Magic" now has 12 million active players globally, and Hasbro said that it's the biggest brand in its $1.2 billion games portfolio. In its 2012 annual report, the company said that "Magic's" revenue has grown by 25 percent or more in each of the previous four years.[/LIST] [I]Source: [url]http://www.nbcnews.com/tech/video-games/20-magic-gathering-still-going-strong-not-just-school-lunchrooms-f8C11044163[/url][/I] He made a smart decision by not hybridizing the rules/magic systems of the two games. Having the mana/color wheel stay strictly as lore, rather than as a alternative system of classifying or casting spells, avoids what would have been a when-worlds-collide rules lawyer meltdown. No casual attempt at representing Magic's rigid system of magic in D&D would hold up well. What we get instead is a clean, rules-light approach to the color wheel with races that associate with the colors, and the knowledge that the colors of mana are a part of these societies. It also avoids the artificial meta constraints of color focus in deckbuilding; from that meta standpoint, PC casters are in essence "playing muliticolor decks" by default... and any color focus is player/lore driven. In game terminology, Planeswalkers were for much of the early days (1993-2007) of MtG the actual players of the game, archmages dueling each other for [I]dominance[/I] of the aptly named plane of [I]Dominaria[/I] (and eventually other planes as well). In 2007, Planeswalker cards were added to the game, representing NPC archmages that the player is teaming up with. Storywise, planeswalkers were originally super powerful, nowadays not so much. This is due to the combination of the events of the MtG novels, as well as some outright retconning of lore. Sources: [url]http://mtgsalvation.gamepedia.com/Dominaria[/url] [url]http://mtgsalvation.gamepedia.com/Planeswalkers[/url] [url]http://mtgsalvation.gamepedia.com/Planeswalker%27s_spark[/url] [/QUOTE]
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