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*Dungeons & Dragons
Zero-level Adventuring
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<blockquote data-quote="plisnithus8" data-source="post: 7488499" data-attributes="member: 6870553"><p>I really enjoy zero-level adventuring because of the vulnerability of the PCs. </p><p>It’s different than a low-magic campaign because there is magic, sometimes high-level magic, but it’s not something players have access to.</p><p>They hardly have any resources and are constantly out-gunned.</p><p>This forces them to make decisions besides “Let’s attack!” including fleeing, using ingenuity, and other role-playing resources.</p><p>Resources such as NPC contacts, equipment, strategy and group tactics, and money become interesting, not overshadowed by weapons, spells, and other powerful features.</p><p></p><p>For an example: There’s a tollbooth in the road ahead. Fibinazi decides the party needs its gold to purchase horses in the next town so sneaks around to the back of the booth where a guard rests in a a hammock.</p><p>Unfortunately, Fib sucks at stealth and his dagger and lack of armor are no match for the two guards. He is sentenced to working in the nearby mine.</p><p></p><p>I usually start 0-level characters with only a race and a background. They get no class. They have no proficiency bonus or equipment (including weapons and gold) beyond those given in race or background.</p><p>Hit points are 1d4 + con mod.</p><p>I like to keep characters in this state for a while and then use miles-stone leveling at some point, probably when they find mentors to teach them a class.</p><p></p><p>1. How do you start a zero-level campaign?</p><p>2. How does your no-level campaign run?</p><p>3. How do characters get to 1st level?</p><p>4. What are the pros, cons, and/or caveats?</p></blockquote><p></p>
[QUOTE="plisnithus8, post: 7488499, member: 6870553"] I really enjoy zero-level adventuring because of the vulnerability of the PCs. It’s different than a low-magic campaign because there is magic, sometimes high-level magic, but it’s not something players have access to. They hardly have any resources and are constantly out-gunned. This forces them to make decisions besides “Let’s attack!” including fleeing, using ingenuity, and other role-playing resources. Resources such as NPC contacts, equipment, strategy and group tactics, and money become interesting, not overshadowed by weapons, spells, and other powerful features. For an example: There’s a tollbooth in the road ahead. Fibinazi decides the party needs its gold to purchase horses in the next town so sneaks around to the back of the booth where a guard rests in a a hammock. Unfortunately, Fib sucks at stealth and his dagger and lack of armor are no match for the two guards. He is sentenced to working in the nearby mine. I usually start 0-level characters with only a race and a background. They get no class. They have no proficiency bonus or equipment (including weapons and gold) beyond those given in race or background. Hit points are 1d4 + con mod. I like to keep characters in this state for a while and then use miles-stone leveling at some point, probably when they find mentors to teach them a class. 1. How do you start a zero-level campaign? 2. How does your no-level campaign run? 3. How do characters get to 1st level? 4. What are the pros, cons, and/or caveats? [/QUOTE]
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