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<blockquote data-quote="Tony Vargas" data-source="post: 7209954" data-attributes="member: 996"><p>Have done in the past, sure. 3e had rules for 0 (or even negative) levels, they were kinda meant for MCing, but could be used the way you described. "0 level" was a thing for NPCs in the classic game, at times I or a DM I was playing under would include the 1d6 hps 0-level NPCs got as just a way of giving first level characters more hps, or even have them play '0 level' for a little bit to get them. </p><p> I ran a 3.0 campaign that started above 1st, but you had to begin with 'NPC Class' levels to represent your background, and a brief 3.5 PbeM that started with a first adventure in which you acquired your first 1st-level class. </p><p></p><p>However, 5e's level 1 is enough like a 'level 0,' that I don't feel a strong need to try anything like that. You could run backstory where the players pick Race, play through bits of their early-life backstory, choose Background, play through a sort of coming-of-age backstory, then choose class and get started with more traditional play, if you wanted to - probably want to avoid much actual combat or anything in that process, though.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7209954, member: 996"] Have done in the past, sure. 3e had rules for 0 (or even negative) levels, they were kinda meant for MCing, but could be used the way you described. "0 level" was a thing for NPCs in the classic game, at times I or a DM I was playing under would include the 1d6 hps 0-level NPCs got as just a way of giving first level characters more hps, or even have them play '0 level' for a little bit to get them. I ran a 3.0 campaign that started above 1st, but you had to begin with 'NPC Class' levels to represent your background, and a brief 3.5 PbeM that started with a first adventure in which you acquired your first 1st-level class. However, 5e's level 1 is enough like a 'level 0,' that I don't feel a strong need to try anything like that. You could run backstory where the players pick Race, play through bits of their early-life backstory, choose Background, play through a sort of coming-of-age backstory, then choose class and get started with more traditional play, if you wanted to - probably want to avoid much actual combat or anything in that process, though. [/QUOTE]
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