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Zero-Prep D&D Game?
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<blockquote data-quote="Reynard" data-source="post: 9687866" data-attributes="member: 467"><p>I was writing in the context of a zero prep game. You all sit down, blank slate. You talk for a few minutes about genre and tone and such. The players create (motivated!) characters and include a setting element and/or a situation that drives things. You formulate the foundation of the game as they do so. In 30 minutes you are ready to go.</p><p></p><p>This isn't hypothetical. this is how you can do it. It is exactly the way the Iron GM challenge used to work (which I participated in a number of times).</p><p></p><p>Zero prep is not only possible, it is relatively easy and it is definitely fun. Of course people who are not good at improv GMing will have a tough time, but people that are bad at world building and intricate plotting will be bad at prep heavy games.</p><p></p><p>Again, there is a trope that being a GM means homework. It is well past time we disproved it.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9687866, member: 467"] I was writing in the context of a zero prep game. You all sit down, blank slate. You talk for a few minutes about genre and tone and such. The players create (motivated!) characters and include a setting element and/or a situation that drives things. You formulate the foundation of the game as they do so. In 30 minutes you are ready to go. This isn't hypothetical. this is how you can do it. It is exactly the way the Iron GM challenge used to work (which I participated in a number of times). Zero prep is not only possible, it is relatively easy and it is definitely fun. Of course people who are not good at improv GMing will have a tough time, but people that are bad at world building and intricate plotting will be bad at prep heavy games. Again, there is a trope that being a GM means homework. It is well past time we disproved it. [/QUOTE]
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