Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Zero to Hero: Ability Score Increases every level?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CubicsRube" data-source="post: 8071059" data-attributes="member: 6848185"><p>There's been a lot of discussions on ability score increases and ability generation methods, so I set to thinking about one that would enhance the "zero to hero" vibe of D&D and hopefully still be enjoyable to play. I would be interested to see which of you would actually like to play a game using the method below, or something similar with your own personal touches.</p><p></p><p><strong>The method:</strong></p><p>At level 1, PC stats are all 10, with <strong>no racial modifiers</strong>. They may change one stat to an 8 and another to a 12 if they wish. Then at each level up, the play can add a +1 to two stats of their choice to represent their hero growing through their experiences (these must be different stats). <strong>This also applies to normal ASI levels</strong>. At ASI levels, the character must instead choose a feat. If they wish to choose a feat that grants a stat boost, that's fine.</p><p></p><p>Below is a table showing the total of all 6 ability score. It assumes a no racial bonuses with a standard array using non fighter progression, and that under the standard levelling, the character chooses an ASI over a feat at each time.</p><p></p><table style='width: 100%'><tr><td><strong>Level</strong></td><td><strong>Standard array</strong></td><td><strong>2 x +1 / level</strong></td></tr><tr><td><p style="text-align: right">1</p> </td><td><p style="text-align: right">72</p> </td><td><p style="text-align: right">60</p> </td></tr><tr><td><p style="text-align: right">2</p> </td><td></td><td><p style="text-align: right">62</p> </td></tr><tr><td><p style="text-align: right">3</p> </td><td></td><td><p style="text-align: right">64</p> </td></tr><tr><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">77</p> </td><td><p style="text-align: right">66</p> </td></tr><tr><td><p style="text-align: right">5</p> </td><td></td><td><p style="text-align: right">68</p> </td></tr><tr><td><p style="text-align: right">6</p> </td><td></td><td><p style="text-align: right">70</p> </td></tr><tr><td><p style="text-align: right">7</p> </td><td></td><td><p style="text-align: right">72</p> </td></tr><tr><td><p style="text-align: right">8</p> </td><td><p style="text-align: right">79</p> </td><td><p style="text-align: right">74</p> </td></tr><tr><td><p style="text-align: right">9</p> </td><td></td><td><p style="text-align: right">76</p> </td></tr><tr><td><p style="text-align: right">10</p> </td><td></td><td><p style="text-align: right">78</p> </td></tr><tr><td><p style="text-align: right">11</p> </td><td></td><td><p style="text-align: right">80</p> </td></tr><tr><td><p style="text-align: right">12</p> </td><td><p style="text-align: right">81</p> </td><td><p style="text-align: right">82</p> </td></tr><tr><td><p style="text-align: right">13</p> </td><td></td><td><p style="text-align: right">84</p> </td></tr><tr><td><p style="text-align: right">14</p> </td><td></td><td><p style="text-align: right">86</p> </td></tr><tr><td><p style="text-align: right">15</p> </td><td></td><td><p style="text-align: right">88</p> </td></tr><tr><td><p style="text-align: right">16</p> </td><td><p style="text-align: right">83</p> </td><td><p style="text-align: right">90</p> </td></tr><tr><td><p style="text-align: right">17</p> </td><td></td><td><p style="text-align: right">92</p> </td></tr><tr><td><p style="text-align: right">18</p> </td><td></td><td><p style="text-align: right">94</p> </td></tr><tr><td><p style="text-align: right">19</p> </td><td></td><td><p style="text-align: right">96</p> </td></tr><tr><td><p style="text-align: right">20</p> </td><td></td><td><p style="text-align: right">98</p> </td></tr></table><p></p><p>As you can see by the table, a starting character is much worse off than a character generated under a normal array. They only catch up around 8-10th level (depending on how many ASI vs feats are taken). By 13th level this method eclipses a standard method of ability score improvements - whether this is a problem or not is depending on personal taste and it can easily be capped or reduced at a certain level.</p><p></p><p>If we look at what this means for a primary ability score and its total bonus progression, we can see that we start a total of +3 vs a +5 bonus at level 1. This gap closes at level 7, and then follows the same path from level 9 onwards. In fact, the main effect of having more overall bonus points would be seen in classes that are MAD, as it will allow them to over time more easily max out several ability scores.</p><table style='width: 100%'><tr><td>Level</td><td>Proficiency</td><td>Std. array max score</td><td>Total bonus</td><td>2 x +1 Max score</td><td>Total bonus</td></tr><tr><td><p style="text-align: right">1</p> </td><td><p style="text-align: right">2</p> </td><td><p style="text-align: right">17</p> </td><td><p style="text-align: right">5</p> </td><td><p style="text-align: right">12</p> </td><td><p style="text-align: right">3</p> </td></tr><tr><td><p style="text-align: right">2</p> </td><td><p style="text-align: right">2</p> </td><td><p style="text-align: right">17</p> </td><td><p style="text-align: right">5</p> </td><td><p style="text-align: right">13</p> </td><td><p style="text-align: right">3</p> </td></tr><tr><td><p style="text-align: right">3</p> </td><td><p style="text-align: right">2</p> </td><td><p style="text-align: right">17</p> </td><td><p style="text-align: right">5</p> </td><td><p style="text-align: right">14</p> </td><td><p style="text-align: right">4</p> </td></tr><tr><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">2</p> </td><td><p style="text-align: right">19</p> </td><td><p style="text-align: right">6</p> </td><td><p style="text-align: right">15</p> </td><td><p style="text-align: right">4</p> </td></tr><tr><td><p style="text-align: right">5</p> </td><td><p style="text-align: right">3</p> </td><td><p style="text-align: right">19</p> </td><td><p style="text-align: right">7</p> </td><td><p style="text-align: right">16</p> </td><td><p style="text-align: right">6</p> </td></tr><tr><td><p style="text-align: right">6</p> </td><td><p style="text-align: right">3</p> </td><td><p style="text-align: right">19</p> </td><td><p style="text-align: right">7</p> </td><td><p style="text-align: right">17</p> </td><td><p style="text-align: right">6</p> </td></tr><tr><td><p style="text-align: right">7</p> </td><td><p style="text-align: right">3</p> </td><td><p style="text-align: right">19</p> </td><td><p style="text-align: right">7</p> </td><td><p style="text-align: right">18</p> </td><td><p style="text-align: right">7</p> </td></tr><tr><td><p style="text-align: right">8</p> </td><td><p style="text-align: right">3</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">8</p> </td><td><p style="text-align: right">19</p> </td><td><p style="text-align: right">7</p> </td></tr><tr><td><p style="text-align: right">9</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">9</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">9</p> </td></tr><tr><td><p style="text-align: right">10</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">9</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">9</p> </td></tr><tr><td><p style="text-align: right">11</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">9</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">9</p> </td></tr><tr><td><p style="text-align: right">12</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">9</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">9</p> </td></tr><tr><td><p style="text-align: right">13</p> </td><td><p style="text-align: right">5</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">10</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">10</p> </td></tr><tr><td><p style="text-align: right">14</p> </td><td><p style="text-align: right">5</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">10</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">10</p> </td></tr><tr><td><p style="text-align: right">15</p> </td><td><p style="text-align: right">5</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">10</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">10</p> </td></tr><tr><td><p style="text-align: right">16</p> </td><td><p style="text-align: right">5</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">10</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">10</p> </td></tr><tr><td><p style="text-align: right">17</p> </td><td><p style="text-align: right">6</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">11</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">11</p> </td></tr><tr><td><p style="text-align: right">18</p> </td><td><p style="text-align: right">6</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">11</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">11</p> </td></tr><tr><td><p style="text-align: right">19</p> </td><td><p style="text-align: right">6</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">11</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">11</p> </td></tr><tr><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">6</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">11</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">11</p> </td></tr></table><p></p><p>So in final, what do you think the effects would be on the above, and do you think it would work towards enhancing a zero to hero theme of a D&D campaign?</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 8071059, member: 6848185"] There's been a lot of discussions on ability score increases and ability generation methods, so I set to thinking about one that would enhance the "zero to hero" vibe of D&D and hopefully still be enjoyable to play. I would be interested to see which of you would actually like to play a game using the method below, or something similar with your own personal touches. [B]The method:[/B] At level 1, PC stats are all 10, with [B]no racial modifiers[/B]. They may change one stat to an 8 and another to a 12 if they wish. Then at each level up, the play can add a +1 to two stats of their choice to represent their hero growing through their experiences (these must be different stats). [B]This also applies to normal ASI levels[/B]. At ASI levels, the character must instead choose a feat. If they wish to choose a feat that grants a stat boost, that's fine. Below is a table showing the total of all 6 ability score. It assumes a no racial bonuses with a standard array using non fighter progression, and that under the standard levelling, the character chooses an ASI over a feat at each time. [TABLE] [TR] [TD][B]Level[/B][/TD] [TD][B]Standard array[/B][/TD] [TD][B]2 x +1 / level[/B][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD][RIGHT]72[/RIGHT][/TD] [TD][RIGHT]60[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]2[/RIGHT][/TD] [TD][/TD] [TD][RIGHT]62[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]3[/RIGHT][/TD] [TD][/TD] [TD][RIGHT]64[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]77[/RIGHT][/TD] [TD][RIGHT]66[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]5[/RIGHT][/TD] [TD][/TD] [TD][RIGHT]68[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]6[/RIGHT][/TD] [TD][/TD] [TD][RIGHT]70[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]7[/RIGHT][/TD] [TD][/TD] [TD][RIGHT]72[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]8[/RIGHT][/TD] [TD][RIGHT]79[/RIGHT][/TD] [TD][RIGHT]74[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]9[/RIGHT][/TD] [TD][/TD] [TD][RIGHT]76[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]10[/RIGHT][/TD] [TD][/TD] [TD][RIGHT]78[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]11[/RIGHT][/TD] [TD][/TD] [TD][RIGHT]80[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]12[/RIGHT][/TD] [TD][RIGHT]81[/RIGHT][/TD] [TD][RIGHT]82[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]13[/RIGHT][/TD] [TD][/TD] [TD][RIGHT]84[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]14[/RIGHT][/TD] [TD][/TD] [TD][RIGHT]86[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]15[/RIGHT][/TD] [TD][/TD] [TD][RIGHT]88[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]16[/RIGHT][/TD] [TD][RIGHT]83[/RIGHT][/TD] [TD][RIGHT]90[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]17[/RIGHT][/TD] [TD][/TD] [TD][RIGHT]92[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]18[/RIGHT][/TD] [TD][/TD] [TD][RIGHT]94[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]19[/RIGHT][/TD] [TD][/TD] [TD][RIGHT]96[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]20[/RIGHT][/TD] [TD][/TD] [TD][RIGHT]98[/RIGHT][/TD] [/TR] [/TABLE] As you can see by the table, a starting character is much worse off than a character generated under a normal array. They only catch up around 8-10th level (depending on how many ASI vs feats are taken). By 13th level this method eclipses a standard method of ability score improvements - whether this is a problem or not is depending on personal taste and it can easily be capped or reduced at a certain level. If we look at what this means for a primary ability score and its total bonus progression, we can see that we start a total of +3 vs a +5 bonus at level 1. This gap closes at level 7, and then follows the same path from level 9 onwards. In fact, the main effect of having more overall bonus points would be seen in classes that are MAD, as it will allow them to over time more easily max out several ability scores. [TABLE] [TR] [TD]Level[/TD] [TD]Proficiency[/TD] [TD]Std. array max score[/TD] [TD]Total bonus[/TD] [TD]2 x +1 Max score[/TD] [TD]Total bonus[/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD][RIGHT]2[/RIGHT][/TD] [TD][RIGHT]17[/RIGHT][/TD] [TD][RIGHT]5[/RIGHT][/TD] [TD][RIGHT]12[/RIGHT][/TD] [TD][RIGHT]3[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]2[/RIGHT][/TD] [TD][RIGHT]2[/RIGHT][/TD] [TD][RIGHT]17[/RIGHT][/TD] [TD][RIGHT]5[/RIGHT][/TD] [TD][RIGHT]13[/RIGHT][/TD] [TD][RIGHT]3[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]3[/RIGHT][/TD] [TD][RIGHT]2[/RIGHT][/TD] [TD][RIGHT]17[/RIGHT][/TD] [TD][RIGHT]5[/RIGHT][/TD] [TD][RIGHT]14[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]2[/RIGHT][/TD] [TD][RIGHT]19[/RIGHT][/TD] [TD][RIGHT]6[/RIGHT][/TD] [TD][RIGHT]15[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]5[/RIGHT][/TD] [TD][RIGHT]3[/RIGHT][/TD] [TD][RIGHT]19[/RIGHT][/TD] [TD][RIGHT]7[/RIGHT][/TD] [TD][RIGHT]16[/RIGHT][/TD] [TD][RIGHT]6[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]6[/RIGHT][/TD] [TD][RIGHT]3[/RIGHT][/TD] [TD][RIGHT]19[/RIGHT][/TD] [TD][RIGHT]7[/RIGHT][/TD] [TD][RIGHT]17[/RIGHT][/TD] [TD][RIGHT]6[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]7[/RIGHT][/TD] [TD][RIGHT]3[/RIGHT][/TD] [TD][RIGHT]19[/RIGHT][/TD] [TD][RIGHT]7[/RIGHT][/TD] [TD][RIGHT]18[/RIGHT][/TD] [TD][RIGHT]7[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]8[/RIGHT][/TD] [TD][RIGHT]3[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]8[/RIGHT][/TD] [TD][RIGHT]19[/RIGHT][/TD] [TD][RIGHT]7[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]9[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]9[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]9[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]10[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]9[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]9[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]11[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]9[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]9[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]12[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]9[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]9[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]13[/RIGHT][/TD] [TD][RIGHT]5[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]10[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]10[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]14[/RIGHT][/TD] [TD][RIGHT]5[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]10[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]10[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]15[/RIGHT][/TD] [TD][RIGHT]5[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]10[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]10[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]16[/RIGHT][/TD] [TD][RIGHT]5[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]10[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]10[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]17[/RIGHT][/TD] [TD][RIGHT]6[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]11[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]11[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]18[/RIGHT][/TD] [TD][RIGHT]6[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]11[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]11[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]19[/RIGHT][/TD] [TD][RIGHT]6[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]11[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]11[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]6[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]11[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]11[/RIGHT][/TD] [/TR] [/TABLE] So in final, what do you think the effects would be on the above, and do you think it would work towards enhancing a zero to hero theme of a D&D campaign? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Zero to Hero: Ability Score Increases every level?
Top