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<blockquote data-quote="Victim" data-source="post: 5630348" data-attributes="member: 78"><p>Low level 4e PCs are less likely to die randomly because they have more HP, healing, better gear, etc. </p><p></p><p>However, the monsters have the same advantages. Instead of cleaving through kobolds, orcs, and goblins with a hit each, a kobold can outmatch a PC one on one. Meanwhile, orcs have several levels on the characters.</p><p></p><p>So yeah, PCs don't die in one shot. But they still feel lot a lot weaker IMO. Sure, you couldn't do like 20 damage and toss a big enemy around previously. But since before, you'd just kill them with like 6 damage, it hardly seems like an improvement. To me, the bad guys having more HP is completely relevant to the comparison. Doing something "awesome" that doesn't kill the enemy seems a lot less awesome than just having them die. The overall impact of the action is less even if it has more fireworks.</p></blockquote><p></p>
[QUOTE="Victim, post: 5630348, member: 78"] Low level 4e PCs are less likely to die randomly because they have more HP, healing, better gear, etc. However, the monsters have the same advantages. Instead of cleaving through kobolds, orcs, and goblins with a hit each, a kobold can outmatch a PC one on one. Meanwhile, orcs have several levels on the characters. So yeah, PCs don't die in one shot. But they still feel lot a lot weaker IMO. Sure, you couldn't do like 20 damage and toss a big enemy around previously. But since before, you'd just kill them with like 6 damage, it hardly seems like an improvement. To me, the bad guys having more HP is completely relevant to the comparison. Doing something "awesome" that doesn't kill the enemy seems a lot less awesome than just having them die. The overall impact of the action is less even if it has more fireworks. [/QUOTE]
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