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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 5630475" data-attributes="member: 4720"><p>Sure, but the post above that one contains multiple minion-centric paragraphs, which is what I was really responding to.</p><p></p><p></p><p>As Dice4Hire just said, that's how the game is built. If you consider head-shotting low level characters a feature, you simply aren't going to like 4e as much as other games. 4e characters aren't faceless soldiers or direct descendents of wargame pieces. They have more invested in them and tend therefore to stick around longer. Personally, I wouldn't want to go to the effort necessary to roll up a 4e character and then have it die to the first goblin it bumped into. When that happened in 2e, I laughed and spent 45 seconds rolling up another character. The first time it happened in 3e, I did some mental math of my invested time versus the in-game return on that time and never played a low hp character at 1st level again.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 5630475, member: 4720"] Sure, but the post above that one contains multiple minion-centric paragraphs, which is what I was really responding to. As Dice4Hire just said, that's how the game is built. If you consider head-shotting low level characters a feature, you simply aren't going to like 4e as much as other games. 4e characters aren't faceless soldiers or direct descendents of wargame pieces. They have more invested in them and tend therefore to stick around longer. Personally, I wouldn't want to go to the effort necessary to roll up a 4e character and then have it die to the first goblin it bumped into. When that happened in 2e, I laughed and spent 45 seconds rolling up another character. The first time it happened in 3e, I did some mental math of my invested time versus the in-game return on that time and never played a low hp character at 1st level again. [/QUOTE]
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