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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 5630588" data-attributes="member: 4720"><p>You and I? More or less, yeah <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But what I object to is this:</p><p></p><p></p><p>This isn't entirely coherent. If you fight a crowd of farmers, for example, they might be a single entity in combat: "Swarm of Farmers." Or they might be 6 minions, two brutes, and a leader. They <em>could</em> be just a pile of minions, but that's not going to be a very fun or interesting bit of gaming and is a poor use of the concept "minion" in 4e.</p><p></p><p>I'm not explaining myself well...... Saying "most farmers are level 1 minions" is taking the abstractions of hit points and the combat system and trying to give them "real world" analogs. That was a poor idea even in 3e, which actually had some simulationist trappings, but it's worse in 4e. </p><p></p><p>Minions aren't minions when no one has rolled initiative. They only exist to support the mechanics of combat. Requiring them to have those characteristics all the time is like deciding that actual Bishops are only allowed to walk across their churches on the diagonal because of the game of Chess.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 5630588, member: 4720"] You and I? More or less, yeah :) But what I object to is this: This isn't entirely coherent. If you fight a crowd of farmers, for example, they might be a single entity in combat: "Swarm of Farmers." Or they might be 6 minions, two brutes, and a leader. They [I]could[/I] be just a pile of minions, but that's not going to be a very fun or interesting bit of gaming and is a poor use of the concept "minion" in 4e. I'm not explaining myself well...... Saying "most farmers are level 1 minions" is taking the abstractions of hit points and the combat system and trying to give them "real world" analogs. That was a poor idea even in 3e, which actually had some simulationist trappings, but it's worse in 4e. Minions aren't minions when no one has rolled initiative. They only exist to support the mechanics of combat. Requiring them to have those characteristics all the time is like deciding that actual Bishops are only allowed to walk across their churches on the diagonal because of the game of Chess. [/QUOTE]
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