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<blockquote data-quote="Pentius" data-source="post: 5631879" data-attributes="member: 6676736"><p>This matches my experience. I've actually had more character deaths since I went to 4e than in the rest of my gaming...time(?) combined. In half as many years, no less. </p><p></p><p>What I think it boils down to isn't precisely that it's harder to die in 4e, but rather that it's harder to die accidentally. That is, if your DM wants to run a campaign where character death is a real threat, he can do it. He can do it easily, and without going beyond encounter building guidelines. Conversely, if your DM wants you to be challenged, but still generally survive, that's a lot easier to do than in previous editions. IME, most DMs go for the latter. In previous editions, if your Dm tried to set it up so the party didn't die, you either fought rats(or some other lame enemy), or you fought low-HD humanoids and prayed they never got a lucky shot in(and sometimes, the rats got a lucky shot in, too).</p></blockquote><p></p>
[QUOTE="Pentius, post: 5631879, member: 6676736"] This matches my experience. I've actually had more character deaths since I went to 4e than in the rest of my gaming...time(?) combined. In half as many years, no less. What I think it boils down to isn't precisely that it's harder to die in 4e, but rather that it's harder to die accidentally. That is, if your DM wants to run a campaign where character death is a real threat, he can do it. He can do it easily, and without going beyond encounter building guidelines. Conversely, if your DM wants you to be challenged, but still generally survive, that's a lot easier to do than in previous editions. IME, most DMs go for the latter. In previous editions, if your Dm tried to set it up so the party didn't die, you either fought rats(or some other lame enemy), or you fought low-HD humanoids and prayed they never got a lucky shot in(and sometimes, the rats got a lucky shot in, too). [/QUOTE]
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