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<blockquote data-quote="Neonchameleon" data-source="post: 5632052" data-attributes="member: 87792"><p>Let me take a brief moment to list the way a lot of that is an apples to pears comparison.</p><p></p><p>1: Raise Dead only applies from level 8. This is hardly when you are just starting out. Doesn't apply to zeroes.</p><p>2: For PCs with fewer than 20hp, negative bloodied is a tighter condition than -10hp. That would be all first level PCs, average fighters of Con 15 and below at second level, and average wizards of Con 15 and below up to fourth level. For PCs it's tougher as zeroes in 4e because of this.</p><p>3: There was no such thing as a death check. That makes it more likely you will die, not less. For all PCs it's tougher because of this.</p><p>4: Healing surges <em>limit</em> the amount of healing you can receive in a day. In 3e, once you can afford a wand of CLW you can keep going like the energiser bunny. Although I will grant that at first level this lack of constraints on a 3e PC doesn't apply. So that's one for you.</p><p>5: Second Wind is a bad choice. It means you aren't attacking.</p><p>6: Starting healing from 0hp. This one is a good point.</p><p></p><p>And yes, 4e did throw off the dependency on healbots.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5632052, member: 87792"] Let me take a brief moment to list the way a lot of that is an apples to pears comparison. 1: Raise Dead only applies from level 8. This is hardly when you are just starting out. Doesn't apply to zeroes. 2: For PCs with fewer than 20hp, negative bloodied is a tighter condition than -10hp. That would be all first level PCs, average fighters of Con 15 and below at second level, and average wizards of Con 15 and below up to fourth level. For PCs it's tougher as zeroes in 4e because of this. 3: There was no such thing as a death check. That makes it more likely you will die, not less. For all PCs it's tougher because of this. 4: Healing surges [I]limit[/I] the amount of healing you can receive in a day. In 3e, once you can afford a wand of CLW you can keep going like the energiser bunny. Although I will grant that at first level this lack of constraints on a 3e PC doesn't apply. So that's one for you. 5: Second Wind is a bad choice. It means you aren't attacking. 6: Starting healing from 0hp. This one is a good point. And yes, 4e did throw off the dependency on healbots. [/QUOTE]
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