Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Zero to Hero!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kannon" data-source="post: 5632066" data-attributes="member: 95097"><p>Sorry if I misexplained, too much blood in my caffeine system, I'm afraid.</p><p></p><p>Specifically, what irked me was the idea that, without death, there is no challenge. There are myriad reasons to win besides dying. And the ways to lose, even if death is transient, are legion.</p><p></p><p>Also to better explain, the PCs were completely immortal. If they did get "killed", they vanished in a flash of mist and fire, and re-appeared, in a coma, in a watchtower at the edge of Cyre, where they'd take 1d6 days to fully recover. The Mournlands didn't really effect them, so it made a fair enough haven on the edge of it, since no one would really bother them.</p><p></p><p>The Rapid Healing ritual (A reskinned raise dead ritual, once anyone else was dead, they were gone, and nothing short of a miracle would bring them back.) would bring someone up instantly, bloodied, and with no dailies and one surge.</p><p></p><p>They never really bothered with the Mournlands and the Lords of Dust, (They later said they always felt it was waaaay out of their depth to do so.), so I never really explained their curious lack of mortality, they just used it to their advantage to regain the leader's birthright in House Orien, and help the scion of House Cannith bring his house back to prominence. (The party was out fixing up a Lightning Rail section when the Mourning happened, and they got caught in it.)</p><p></p><p>So, very politically motivated players, with some dashing combat and espionage thrown in there. And dealing with the Dreaming Dark. Which also played nicely to the nice-in-public, swords-in-private game style. Fun campaign. Was a bit outclassed with the political and social maneuvering of the PCs. In a fair fight, I'd have lost 10 times over <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /></p><p></p><p>So the consequences were always more far-reaching than just player mortality. Hiding the lack of death and association with the Mourning was also a bit of fun.</p></blockquote><p></p>
[QUOTE="Kannon, post: 5632066, member: 95097"] Sorry if I misexplained, too much blood in my caffeine system, I'm afraid. Specifically, what irked me was the idea that, without death, there is no challenge. There are myriad reasons to win besides dying. And the ways to lose, even if death is transient, are legion. Also to better explain, the PCs were completely immortal. If they did get "killed", they vanished in a flash of mist and fire, and re-appeared, in a coma, in a watchtower at the edge of Cyre, where they'd take 1d6 days to fully recover. The Mournlands didn't really effect them, so it made a fair enough haven on the edge of it, since no one would really bother them. The Rapid Healing ritual (A reskinned raise dead ritual, once anyone else was dead, they were gone, and nothing short of a miracle would bring them back.) would bring someone up instantly, bloodied, and with no dailies and one surge. They never really bothered with the Mournlands and the Lords of Dust, (They later said they always felt it was waaaay out of their depth to do so.), so I never really explained their curious lack of mortality, they just used it to their advantage to regain the leader's birthright in House Orien, and help the scion of House Cannith bring his house back to prominence. (The party was out fixing up a Lightning Rail section when the Mourning happened, and they got caught in it.) So, very politically motivated players, with some dashing combat and espionage thrown in there. And dealing with the Dreaming Dark. Which also played nicely to the nice-in-public, swords-in-private game style. Fun campaign. Was a bit outclassed with the political and social maneuvering of the PCs. In a fair fight, I'd have lost 10 times over :angel: So the consequences were always more far-reaching than just player mortality. Hiding the lack of death and association with the Mourning was also a bit of fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Zero to Hero!
Top