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<blockquote data-quote="wlmartin" data-source="post: 5632298" data-attributes="member: 6679380"><p>I think the spirit of this post has been trying to highlight that it is not easy to die. D&D to me has never been about playing a Wargame.</p><p></p><p>In highschool all of my mates were playing Warhammer, collecting really cool Hybrid and Space Marine figures having spent hours painting them to play it.</p><p></p><p>I wasn't into that, I and a few geeks found the D&D club and we played with crappy little metal minis but the experience was overwhelming.</p><p></p><p>I didnt care if i lived or died... to me it wasnt about racking up points on a scorecard. I think I died quite a lot in 2nd edition AD&D but considering that this meant I had to sit out of the game for about an hour until I could get raised somehow, I didn't like this at all.</p><p></p><p>I understand that the OP isn't a sadist (i think!) and doesnt want to suicide his player so he can spend the next 2 hours of the 5 hour session bored waiting for a raise dead spell... I think it is more that he doesnt like that there is less fear of death or risk involved. </p><p></p><p>I can understand that but what I do not understand is that this isnt like he is playing Monopoly and wants to switch the Brown Tiles for the Dark Blue ones... D&D is a set of core rules that if you think cleverly and tweak them you can create a game you like.</p><p></p><p>Remove Second Wind</p><p>Start Players at 5th level</p><p>Restrict using Healing Surges to outside of Combat</p><p>Restrict the amount a Healing Surge heals</p><p>Make 0hp for players = death</p><p>Create encounters with +1/+2 level monsters and decide to either include or exclude the XP/Treasure bonus for them being a higher level</p><p></p><p>These and many other things effectively can increase the risk involved in playing the game and it doesnt take a genius to use them.</p><p></p><p>There really is no argument here. If anyone including the OP doesn't agree that WotC built 4e right, post it to the WotC forum where there is a chance it could be heard and acted on... Posting it here when there is a clear remedy in House Rules is like complaining to your fellow restaurant patrons that the soup is cold... what do they care? Speak to the chef!</p></blockquote><p></p>
[QUOTE="wlmartin, post: 5632298, member: 6679380"] I think the spirit of this post has been trying to highlight that it is not easy to die. D&D to me has never been about playing a Wargame. In highschool all of my mates were playing Warhammer, collecting really cool Hybrid and Space Marine figures having spent hours painting them to play it. I wasn't into that, I and a few geeks found the D&D club and we played with crappy little metal minis but the experience was overwhelming. I didnt care if i lived or died... to me it wasnt about racking up points on a scorecard. I think I died quite a lot in 2nd edition AD&D but considering that this meant I had to sit out of the game for about an hour until I could get raised somehow, I didn't like this at all. I understand that the OP isn't a sadist (i think!) and doesnt want to suicide his player so he can spend the next 2 hours of the 5 hour session bored waiting for a raise dead spell... I think it is more that he doesnt like that there is less fear of death or risk involved. I can understand that but what I do not understand is that this isnt like he is playing Monopoly and wants to switch the Brown Tiles for the Dark Blue ones... D&D is a set of core rules that if you think cleverly and tweak them you can create a game you like. Remove Second Wind Start Players at 5th level Restrict using Healing Surges to outside of Combat Restrict the amount a Healing Surge heals Make 0hp for players = death Create encounters with +1/+2 level monsters and decide to either include or exclude the XP/Treasure bonus for them being a higher level These and many other things effectively can increase the risk involved in playing the game and it doesnt take a genius to use them. There really is no argument here. If anyone including the OP doesn't agree that WotC built 4e right, post it to the WotC forum where there is a chance it could be heard and acted on... Posting it here when there is a clear remedy in House Rules is like complaining to your fellow restaurant patrons that the soup is cold... what do they care? Speak to the chef! [/QUOTE]
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