Zine Sections?

Mark CMG said:
What "sections" are essential to a good magazine, e-zine, or periodical of any kind targeted to roleplay gamers? Please rank those that you suggest in order of most important to least.

1. Advise (DM/Player, a la Sage Advise, Class Acts, Dungeoncraft, Campaign Workbook)
2. Aids (themed random tables, generic maps, cards, counters, etc)
3. Vendor ads
4. Adversaries (monsters, monster ecologies, generic/flavorful NPCs/gods)
5. Optional rules/crunch (skills, feats, spells, magic items, etc)
6. Adventures (short/long, with maps)
7. Setting expansion (specific locations in particular world, NPCs/gods, maps, etc)
8. Comics
9. Editorial (design, direction, inspiration, etc)
10. Fiction (relevant, evocative)

All of these readily fit each medium, I think.
 

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