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Zombie Apocalypse campaign
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6849919"><p>All Flesh Must be Eaten has a whole line of books. At the very least, even if you don't go for the system, there is a lot of flavor material there. </p><p></p><p>Otherwise my suggestion is take whatever system you are comfortable with and crank up the lethality (unless it is already a lethal system). With a Zombie Apocalypse, your probably going to be doing a lot of customization to get the exact style and flavor you want. For Walking Dead I think you need something pretty gritty but you also need to be able to divide zombies into classes of diminishing strength as they rot. </p><p></p><p>Personally I would go with a system where NPCs and PCs are roughly similar in Health and damage output (maybe making room for characters like Carol to develop over time if you want). But I'd probably keep it lethal myself, with lots of back-up characters on hand. </p><p></p><p>More than system, I think with walking dead type campaigns you are looking at doing a lot of world building and preparing for exploration. This is really a setting where you can jus prep out the map of survivors, groups, etc and let the players do what they want. I think a big draw to it is the players devising strategies for surviving and dealing with potentially hostile survivor groups (and friendlies).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6849919"] All Flesh Must be Eaten has a whole line of books. At the very least, even if you don't go for the system, there is a lot of flavor material there. Otherwise my suggestion is take whatever system you are comfortable with and crank up the lethality (unless it is already a lethal system). With a Zombie Apocalypse, your probably going to be doing a lot of customization to get the exact style and flavor you want. For Walking Dead I think you need something pretty gritty but you also need to be able to divide zombies into classes of diminishing strength as they rot. Personally I would go with a system where NPCs and PCs are roughly similar in Health and damage output (maybe making room for characters like Carol to develop over time if you want). But I'd probably keep it lethal myself, with lots of back-up characters on hand. More than system, I think with walking dead type campaigns you are looking at doing a lot of world building and preparing for exploration. This is really a setting where you can jus prep out the map of survivors, groups, etc and let the players do what they want. I think a big draw to it is the players devising strategies for surviving and dealing with potentially hostile survivor groups (and friendlies). [/QUOTE]
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