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Zombie Dice Game as a RPG Mechanic Idea
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<blockquote data-quote="DragoonLance" data-source="post: 5409590" data-attributes="member: 76135"><p>Zombie Dice is a really quick, simple game of chance. The players are zombies and must eat brains before getting a face full of shotgun.</p><p></p><p>Each dice has symbols for brains, footsteps and blasts. On your turn you draw 3 dice at random and roll to see what you get. If you get brains or blasts you keep them, footsteps mean the humans ran away. You can choose to end your turn at this point, keeping any brains you ate to your total, or draw more dice and keep rolling (you have to re-roll runaways.) If you get 3 blasts your zombie got killed and you score no brains for that turn. First zombie to eat the winning number of brains wins.</p><p></p><p>The trick to the game is that the dice have different amounts of stuff making some dice easier to eat their brains (your grandma) or more shotgun blasts (the sheriff) so you have to try and guess if you should try and rack up a big score or quit before you get blasted. So red die (hard) have 50% blasts and only one brain, while easy (green) die are the opposite, and yellow die have an even amount of everything.</p><p></p><p>This would be a great mechanic for a simple zombie game I think, just reverse the dice for humans. Simple tasks would use red die, while hard ones would use green. I'm really going to have to consider building rules for this since I have both zombie dice and the "Last Night on Earth" game, but would like something a bit easier for my kids to play. They can handle Ravenloft, but just. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="DragoonLance, post: 5409590, member: 76135"] Zombie Dice is a really quick, simple game of chance. The players are zombies and must eat brains before getting a face full of shotgun. Each dice has symbols for brains, footsteps and blasts. On your turn you draw 3 dice at random and roll to see what you get. If you get brains or blasts you keep them, footsteps mean the humans ran away. You can choose to end your turn at this point, keeping any brains you ate to your total, or draw more dice and keep rolling (you have to re-roll runaways.) If you get 3 blasts your zombie got killed and you score no brains for that turn. First zombie to eat the winning number of brains wins. The trick to the game is that the dice have different amounts of stuff making some dice easier to eat their brains (your grandma) or more shotgun blasts (the sheriff) so you have to try and guess if you should try and rack up a big score or quit before you get blasted. So red die (hard) have 50% blasts and only one brain, while easy (green) die are the opposite, and yellow die have an even amount of everything. This would be a great mechanic for a simple zombie game I think, just reverse the dice for humans. Simple tasks would use red die, while hard ones would use green. I'm really going to have to consider building rules for this since I have both zombie dice and the "Last Night on Earth" game, but would like something a bit easier for my kids to play. They can handle Ravenloft, but just. :D [/QUOTE]
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