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<blockquote data-quote="Patlin" data-source="post: 3069691" data-attributes="member: 17264"><p>ooc: The farmer admittedly doesn't know as much as he thinks he does. You've allready deduced he was wrong about the arrows not hurting it, for example. Mostly, he's not an adventurer and thinks the monster is big and scary. The idea behind this module is a single very difficult fight. It's CR 4, which isn't out of reach but which is highly dangerous for a first level party. The idea is that you have excellent intelligence on the threat, choice of terrain with a bit if work, and the opportunity to set up an ambush in a variety of ways. All of these things should bring the combat into a reasonable range, but it's highly open ended as to how you want to pursue it.</p><p></p><p>Basically, this is a very open ended fight that you have a great deal of ability to manipulate, and the farmers warnings were my way of alerting you to the fact that charging straight in without preperation would be unwise.</p><p></p><p>You shouldn't take everything the npc says as being correct.</p><p></p><p>If you feel I've left it more open ended than you like, I could give you some suggestions, but that wasn't my original idea for this module.</p><p></p><p>We've all had experiences as players where we've walked into a DM's carefully prepared ambush. Adventures by their nature give npcs more of a chance to prepare for an encounter than pcs as the dm or module writer has much better access to information.</p><p></p><p>I thought it might be fun to turn that on its head. I know how I would want to handle this encounter as a PC, but you have a lot of options.</p><p></p><p>I'd also agree that trying to net the monster seems a bit unlikely to me, but that's an example of how open your options are. You may come up with a lot of things I wouldn't have thought of.</p></blockquote><p></p>
[QUOTE="Patlin, post: 3069691, member: 17264"] ooc: The farmer admittedly doesn't know as much as he thinks he does. You've allready deduced he was wrong about the arrows not hurting it, for example. Mostly, he's not an adventurer and thinks the monster is big and scary. The idea behind this module is a single very difficult fight. It's CR 4, which isn't out of reach but which is highly dangerous for a first level party. The idea is that you have excellent intelligence on the threat, choice of terrain with a bit if work, and the opportunity to set up an ambush in a variety of ways. All of these things should bring the combat into a reasonable range, but it's highly open ended as to how you want to pursue it. Basically, this is a very open ended fight that you have a great deal of ability to manipulate, and the farmers warnings were my way of alerting you to the fact that charging straight in without preperation would be unwise. You shouldn't take everything the npc says as being correct. If you feel I've left it more open ended than you like, I could give you some suggestions, but that wasn't my original idea for this module. We've all had experiences as players where we've walked into a DM's carefully prepared ambush. Adventures by their nature give npcs more of a chance to prepare for an encounter than pcs as the dm or module writer has much better access to information. I thought it might be fun to turn that on its head. I know how I would want to handle this encounter as a PC, but you have a lot of options. I'd also agree that trying to net the monster seems a bit unlikely to me, but that's an example of how open your options are. You may come up with a lot of things I wouldn't have thought of. [/QUOTE]
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