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Zombie Hunt (Bront Judging) [Concluded]
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<blockquote data-quote="Patlin" data-source="post: 3090117" data-attributes="member: 17264"><p>Balnibar takes charge of setting a trap at an old barn. Removing the Barn doors, he directs the locals in errecting some scaffolding around the entry and uses a pulley and counterweight system to haul three very large rocks up onto the structure. The scaffolding is rigged to drop the rocks when a rope is pulled, and someone will need to actually pull the rope as the zombie enters the barn.</p><p></p><p>You figure you've got a better than even chance to hit a large creature with at least one or two of the rocks.</p><p></p><p>ooc: It'll count as an improvised (-4) ranged touch attack weapon, and on pulling the rope you'll get three attack rolls. Each hit will deal 4d6 bludgeoning damage.</p><p></p><p>A human sized door exits the barn near where the triggering rope is placed, allowing a means of escape for the slingers and the rope puller.</p><p></p><p>You'll need two people outside the barn after the monster runs in if you want to pull the net into place. You're able to rig a way to tie the net in place, but if the zombie were to slam into it before the net was tied in place that aspect of things could go badly wrong.</p><p></p><p>If you want to rig the barn to collapse, you could do that as well. Otherwise, it would be fairly simple to cut arrow slits into the thin walls of the barn.</p></blockquote><p></p>
[QUOTE="Patlin, post: 3090117, member: 17264"] Balnibar takes charge of setting a trap at an old barn. Removing the Barn doors, he directs the locals in errecting some scaffolding around the entry and uses a pulley and counterweight system to haul three very large rocks up onto the structure. The scaffolding is rigged to drop the rocks when a rope is pulled, and someone will need to actually pull the rope as the zombie enters the barn. You figure you've got a better than even chance to hit a large creature with at least one or two of the rocks. ooc: It'll count as an improvised (-4) ranged touch attack weapon, and on pulling the rope you'll get three attack rolls. Each hit will deal 4d6 bludgeoning damage. A human sized door exits the barn near where the triggering rope is placed, allowing a means of escape for the slingers and the rope puller. You'll need two people outside the barn after the monster runs in if you want to pull the net into place. You're able to rig a way to tie the net in place, but if the zombie were to slam into it before the net was tied in place that aspect of things could go badly wrong. If you want to rig the barn to collapse, you could do that as well. Otherwise, it would be fairly simple to cut arrow slits into the thin walls of the barn. [/QUOTE]
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