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Zombie Minions are too weak
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<blockquote data-quote="Sojorn" data-source="post: 4236712" data-attributes="member: 61460"><p>Yeah, minions are never EVER meant to be used in a vacuum (unless you design several minion types to work together well, but then that's still not a vacuum)</p><p></p><p>The orc minions, for example, seem pretty weak compared to Legion Devils. However, orc minions will often get the benefit of a rather powerful aura that allows them to make an extra attack when they hit zero HP. The Legion Devils are just meant to be a wall of hard to kill minions in full plate with shields.</p><p></p><p>Zombies are assumed to be bolstered, or raised or otherwise improved by the presence of a necromancer, or made deadly though another zombie type. Or perhaps they can give some bonuses to something as they die. Or you can indeed put them as doorstops in a poison trap.</p><p></p><p>Goblin minions are assumed to have fewer benefits from leader types, and so each one is a bit stronger individually to compensate.</p><p></p><p>And if you run into a bunch of zombies with no leader or necromancer, of COURSE it'll seem easy. They're just zombies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Sojorn, post: 4236712, member: 61460"] Yeah, minions are never EVER meant to be used in a vacuum (unless you design several minion types to work together well, but then that's still not a vacuum) The orc minions, for example, seem pretty weak compared to Legion Devils. However, orc minions will often get the benefit of a rather powerful aura that allows them to make an extra attack when they hit zero HP. The Legion Devils are just meant to be a wall of hard to kill minions in full plate with shields. Zombies are assumed to be bolstered, or raised or otherwise improved by the presence of a necromancer, or made deadly though another zombie type. Or perhaps they can give some bonuses to something as they die. Or you can indeed put them as doorstops in a poison trap. Goblin minions are assumed to have fewer benefits from leader types, and so each one is a bit stronger individually to compensate. And if you run into a bunch of zombies with no leader or necromancer, of COURSE it'll seem easy. They're just zombies. :D [/QUOTE]
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Zombie Minions are too weak
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