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Zombie Minions are too weak
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<blockquote data-quote="Celebrim" data-source="post: 4237397" data-attributes="member: 4937"><p>You do realize that by suggesting that the XP system is only valid for certain assumed combinations of monsters that you've pretty much toasted the whole system right there?</p><p></p><p>Of course, I don't think that is true that monsters were assigned different levels according to thier assumed support. I think this is just a simple error or oversight on the part of the designer. </p><p></p><p>It occurs to me that stamping minion status on a monster is going to matter much more if one of the things that matters about that monster is unusually high points or other defences, and conversely if you want to bury CR (or whatever it is called now) the best way to do that is stamp minion status on monsters notable for thier unusual fragility (but which are balanced in some other fashion).</p><p></p><p>It also occurs to me that the zombie minion is a great example of how advancing or altering monsters according to the rules doesn't always end up generating something balanced regardless of the system in question.</p><p></p><p>Lastly, I think we are going to see alot of mistakes along these lines. Exception based design means fewer standards, and less standardization is going to mean more things get designed without the implications really being thought out. I wonder if we are going to end up with some inadvertant MtG style combos.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4237397, member: 4937"] You do realize that by suggesting that the XP system is only valid for certain assumed combinations of monsters that you've pretty much toasted the whole system right there? Of course, I don't think that is true that monsters were assigned different levels according to thier assumed support. I think this is just a simple error or oversight on the part of the designer. It occurs to me that stamping minion status on a monster is going to matter much more if one of the things that matters about that monster is unusually high points or other defences, and conversely if you want to bury CR (or whatever it is called now) the best way to do that is stamp minion status on monsters notable for thier unusual fragility (but which are balanced in some other fashion). It also occurs to me that the zombie minion is a great example of how advancing or altering monsters according to the rules doesn't always end up generating something balanced regardless of the system in question. Lastly, I think we are going to see alot of mistakes along these lines. Exception based design means fewer standards, and less standardization is going to mean more things get designed without the implications really being thought out. I wonder if we are going to end up with some inadvertant MtG style combos. [/QUOTE]
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Zombie Minions are too weak
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