Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Zombie Plagues in your Campaign Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jürgen Hubert" data-source="post: 3340309" data-attributes="member: 7177"><p>I've just finished reading "World War Z", and I feel inspired. Let's say a plague of infectous zombies gets loose in your world. For this, use zombies with the following alterations:</p><p></p><p>- Plague zombies get the Improved Grapple feat and a Bite Attack. They will always try to first grapple and then bite a victim. A victim suffering <em>any</em> damage from the bite of a zombie will <em>automatically</em> contract zombie fever (see below).</p><p></p><p>- Plague zombies get +5 to Listen and Spot checks. Furthermore, if they spot prey, they will emit a moaning sound which will attract other plague zombies in the surrounding areas (usually within a mile or so, depending on the ambient noise). Unless those other plague zombies have already spotted prey of their own, they will follow this moan and also descend on the prey of the first zombie.</p><p></p><p>- Zombie fever is a magical disease. It has a Fortitude DC of 15, an incubation time of 3 hours, and a time interval between further Fortitude saves of 3 hours. The damage caused is 1d6 constitution at each failed saving throw. Note that it is <em>impossible</em> to shake of the disease without magical assistance (such as the <em>cure disease</em> spell) - the victim continues to make saving throws against the disease until it reaches 0 Constitution and dies.</p><p></p><p>Any humanoid, monstrous humanoid, or other living creature which is not an outsider or elemental and which has an intelligence higher than 1 and dies after it was infected by zombie fever - whether the fever was the ultimate cause of death or not - rises as a new plague zombie three hours later. The only way to prevent this is to destroy the brain. Creatures with an intelligence of 1 only die and do not rise as zombies.</p><p></p><p></p><p></p><p>So, what would happen in your favorite campaign world if such a plague came into existence? Would the natives be able to mount an effective resistance? Would they fare better or worse than the people of Earth in World War Z (where at least three-quarters of the population died - and probably more)? And would you use such a scenario as the climax in your campaign?</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 3340309, member: 7177"] I've just finished reading "World War Z", and I feel inspired. Let's say a plague of infectous zombies gets loose in your world. For this, use zombies with the following alterations: - Plague zombies get the Improved Grapple feat and a Bite Attack. They will always try to first grapple and then bite a victim. A victim suffering [i]any[/i] damage from the bite of a zombie will [i]automatically[/i] contract zombie fever (see below). - Plague zombies get +5 to Listen and Spot checks. Furthermore, if they spot prey, they will emit a moaning sound which will attract other plague zombies in the surrounding areas (usually within a mile or so, depending on the ambient noise). Unless those other plague zombies have already spotted prey of their own, they will follow this moan and also descend on the prey of the first zombie. - Zombie fever is a magical disease. It has a Fortitude DC of 15, an incubation time of 3 hours, and a time interval between further Fortitude saves of 3 hours. The damage caused is 1d6 constitution at each failed saving throw. Note that it is [i]impossible[/i] to shake of the disease without magical assistance (such as the [i]cure disease[/i] spell) - the victim continues to make saving throws against the disease until it reaches 0 Constitution and dies. Any humanoid, monstrous humanoid, or other living creature which is not an outsider or elemental and which has an intelligence higher than 1 and dies after it was infected by zombie fever - whether the fever was the ultimate cause of death or not - rises as a new plague zombie three hours later. The only way to prevent this is to destroy the brain. Creatures with an intelligence of 1 only die and do not rise as zombies. So, what would happen in your favorite campaign world if such a plague came into existence? Would the natives be able to mount an effective resistance? Would they fare better or worse than the people of Earth in World War Z (where at least three-quarters of the population died - and probably more)? And would you use such a scenario as the climax in your campaign? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Zombie Plagues in your Campaign Setting
Top