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Zombie Plagues in your Campaign Setting
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<blockquote data-quote="Firedancer" data-source="post: 3341523" data-attributes="member: 49630"><p>What makes a traditional zombie plague so lethal is the alien nature of the zombie. The unending need to devour life, forsaking injury to self, the incurable infection, all these make for something terrifying.</p><p></p><p>However, in DnD undead are relatively commonplace, certainly there's a means to combat them (turning, circle of protection) effectively, spells that target them specifically or more effectively. There's means to cure the disease. And quite frankly the zombie as stated out is weak.</p><p></p><p>Individual terror is derived from the unstoppable zombie, limbs crawling despite severance, only ending when the head is destroyed (a crit?). The SRD zombie dies in a swordthrust, any swordthrust. A flesh golem is nearer in ability to how the zombie acts in other media (although an individual one is still very scary to deal with).</p><p></p><p>Now look at the spells - mages can fly, they can get their allies to fly. Easy to bypass the town full of undead outside the building. Zombie plagues hit commoners and spread. firepower is the only effective weapon and you cannot avoid them.</p><p></p><p>I have used augmented zombies to challange 5th lvl party, given the effects of several feats/spells - augmented summouning, is it aura of desecration?, turn resistance, fast healing and some other stuff. Got the feeling of undying quite nicely. Gave them some weakness as well - confirmed crit severed the spine/crushed head, called shot to head doing 25% original HP damage killed it.</p><p></p><p>PCs did enjoy it and certainly remembered it.</p><p></p><p>So, in the game worlds I play a zombie plague would be contained and destroyed once the clergy could react. It would be good for lower level PCs, it would make an interesting game for higher (they'd really get to show off their abilities and planning) but it needs careful consideration to capture the right essence.</p></blockquote><p></p>
[QUOTE="Firedancer, post: 3341523, member: 49630"] What makes a traditional zombie plague so lethal is the alien nature of the zombie. The unending need to devour life, forsaking injury to self, the incurable infection, all these make for something terrifying. However, in DnD undead are relatively commonplace, certainly there's a means to combat them (turning, circle of protection) effectively, spells that target them specifically or more effectively. There's means to cure the disease. And quite frankly the zombie as stated out is weak. Individual terror is derived from the unstoppable zombie, limbs crawling despite severance, only ending when the head is destroyed (a crit?). The SRD zombie dies in a swordthrust, any swordthrust. A flesh golem is nearer in ability to how the zombie acts in other media (although an individual one is still very scary to deal with). Now look at the spells - mages can fly, they can get their allies to fly. Easy to bypass the town full of undead outside the building. Zombie plagues hit commoners and spread. firepower is the only effective weapon and you cannot avoid them. I have used augmented zombies to challange 5th lvl party, given the effects of several feats/spells - augmented summouning, is it aura of desecration?, turn resistance, fast healing and some other stuff. Got the feeling of undying quite nicely. Gave them some weakness as well - confirmed crit severed the spine/crushed head, called shot to head doing 25% original HP damage killed it. PCs did enjoy it and certainly remembered it. So, in the game worlds I play a zombie plague would be contained and destroyed once the clergy could react. It would be good for lower level PCs, it would make an interesting game for higher (they'd really get to show off their abilities and planning) but it needs careful consideration to capture the right essence. [/QUOTE]
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