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Zombie Plagues in your Campaign Setting
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<blockquote data-quote="phindar" data-source="post: 3342005" data-attributes="member: 37198"><p>That's the thing about the higher level characters. Mages can make the whole party fly, clerics can use turn attempts to detonate large numbers of zombies, fighters can wade through them, rogues can sneak by/climb walls/hide behind the mages, clerics and fighters. But its still 400,000:1. (I'm using the pop estimates from the original Day of the Dead, because, why not?) But fly spells end, turn attempts are finite, and characters have to sleep sometime. If they teleport, they have to teleport somewhere, and if zombies are a global phenom, where will they go? </p><p></p><p>Plane Shifting is probably the best escape route since other planes might not be affected, but even then, that puts the pcs in the position of helping to evacuate the entire plane (unless they plane shift away and decide to never go back). And the inexact nature of Plane Shift makes this kind of dicey, as they will be miles away from their intended target point when they blip in. (Even though I like this aspect of the Planar Evacuation, I find zombie plagues work better in isolated worlds where people don't have the option of blipping to other planes.) </p><p></p><p>There were some things I was looking forward to in my undead game. The Darkbond PrC from Arcana Evolved has an ability that makes undead treat them as one of their own, so the darkbonds would be okay. I had an idea that isolated hobgoblin tribes would react fairly well, and that when they sent their warriors out they'd bolt metal masks on so that if the warriors fell in battle, they wouldn't be able to immediately infect others around them. I liked the idea of vampires realizing that while they were not in any immediate danger, their primary food source was being made inedible. </p><p></p><p>One of the things I liked about the Day/Land of the Dead scenarios is all the isolated pockets of resistance, and how reestablishing contact would be something the pcs could do. And trying to get all these different groups of traditionally hostile people (orcs and humans, drow and elves, dwarves and everybody) to work together for survival now that they face a greater threat, an enemy that doesn't think or feel or rest, that exists only to feed.</p></blockquote><p></p>
[QUOTE="phindar, post: 3342005, member: 37198"] That's the thing about the higher level characters. Mages can make the whole party fly, clerics can use turn attempts to detonate large numbers of zombies, fighters can wade through them, rogues can sneak by/climb walls/hide behind the mages, clerics and fighters. But its still 400,000:1. (I'm using the pop estimates from the original Day of the Dead, because, why not?) But fly spells end, turn attempts are finite, and characters have to sleep sometime. If they teleport, they have to teleport somewhere, and if zombies are a global phenom, where will they go? Plane Shifting is probably the best escape route since other planes might not be affected, but even then, that puts the pcs in the position of helping to evacuate the entire plane (unless they plane shift away and decide to never go back). And the inexact nature of Plane Shift makes this kind of dicey, as they will be miles away from their intended target point when they blip in. (Even though I like this aspect of the Planar Evacuation, I find zombie plagues work better in isolated worlds where people don't have the option of blipping to other planes.) There were some things I was looking forward to in my undead game. The Darkbond PrC from Arcana Evolved has an ability that makes undead treat them as one of their own, so the darkbonds would be okay. I had an idea that isolated hobgoblin tribes would react fairly well, and that when they sent their warriors out they'd bolt metal masks on so that if the warriors fell in battle, they wouldn't be able to immediately infect others around them. I liked the idea of vampires realizing that while they were not in any immediate danger, their primary food source was being made inedible. One of the things I liked about the Day/Land of the Dead scenarios is all the isolated pockets of resistance, and how reestablishing contact would be something the pcs could do. And trying to get all these different groups of traditionally hostile people (orcs and humans, drow and elves, dwarves and everybody) to work together for survival now that they face a greater threat, an enemy that doesn't think or feel or rest, that exists only to feed. [/QUOTE]
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