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Zombie Plagues in your Campaign Setting
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<blockquote data-quote="Firedancer" data-source="post: 3345352" data-attributes="member: 49630"><p>Whilst this is a good idea and a challange to the PCs promising hours of fun there are a couple of points need consideration. This is not to dampen the idea but to make it a more thought out experience.</p><p></p><p>Firstly contagious undead is nothing new. Ghouls and their fever are reasonably common, and whilst won't spread as fast as what's proposed above it is contained and I expect the organised church's have contingency plans should it ever spread further/faster. This plan will need little modification to work on zombies. So to answer the original post, I don't see a zombie plague being an issue and certainly not worldwide. </p><p></p><p>If you are going to use this plan to change a set world you need to consider cause and effect from more than just the plague spreading issue. Or perhaps I'm too hung up on making the world too realistic?</p><p></p><p>Secondly, on a boring level, the modern zombie movies have the disease spreading far and wide and quickly, this would not happen so much in a DnD setting as the towns and villages are so far apart. 3 hours walking (whilst the disease takes hold) is very different to driving/bus/train. Add to that the geographical location and state of the roads in between....many towns and villages will be abandoned before the zombies arrive as they will be warned (on the basis the good guys travel faster, or have other means to communicate). Once contagion takes hold, a place is lost, but taking hold is so much harder. Consider the standard town or city - they have limited access points and forces to hand, modern cities are open with no control and little forces to hand.</p><p></p><p>As Nifft suggests a commoner has no rights, if its for the survival of those more important (or indeed the country as a whole). Plague is in city X? Fine, fireball away, start in the poor quarters and we'll rescue those of importance (and this is a common, accepted facet of life in many DnD settings).</p><p></p><p>Lastly, a note on DnD itself. The use of spells, abilities, loss of HP etc - parties resources are designed to support the "4 encounters of parties CR per day" idea. By unending waves of undead you are stretching the game beyond its fundamental design, so of course the PC's will struggle and then fail. You will have to be careful when designing a game like this as it will be overwhelming because you have escalated it beyond what the core system is designed to function with.</p></blockquote><p></p>
[QUOTE="Firedancer, post: 3345352, member: 49630"] Whilst this is a good idea and a challange to the PCs promising hours of fun there are a couple of points need consideration. This is not to dampen the idea but to make it a more thought out experience. Firstly contagious undead is nothing new. Ghouls and their fever are reasonably common, and whilst won't spread as fast as what's proposed above it is contained and I expect the organised church's have contingency plans should it ever spread further/faster. This plan will need little modification to work on zombies. So to answer the original post, I don't see a zombie plague being an issue and certainly not worldwide. If you are going to use this plan to change a set world you need to consider cause and effect from more than just the plague spreading issue. Or perhaps I'm too hung up on making the world too realistic? Secondly, on a boring level, the modern zombie movies have the disease spreading far and wide and quickly, this would not happen so much in a DnD setting as the towns and villages are so far apart. 3 hours walking (whilst the disease takes hold) is very different to driving/bus/train. Add to that the geographical location and state of the roads in between....many towns and villages will be abandoned before the zombies arrive as they will be warned (on the basis the good guys travel faster, or have other means to communicate). Once contagion takes hold, a place is lost, but taking hold is so much harder. Consider the standard town or city - they have limited access points and forces to hand, modern cities are open with no control and little forces to hand. As Nifft suggests a commoner has no rights, if its for the survival of those more important (or indeed the country as a whole). Plague is in city X? Fine, fireball away, start in the poor quarters and we'll rescue those of importance (and this is a common, accepted facet of life in many DnD settings). Lastly, a note on DnD itself. The use of spells, abilities, loss of HP etc - parties resources are designed to support the "4 encounters of parties CR per day" idea. By unending waves of undead you are stretching the game beyond its fundamental design, so of course the PC's will struggle and then fail. You will have to be careful when designing a game like this as it will be overwhelming because you have escalated it beyond what the core system is designed to function with. [/QUOTE]
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