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Zombie Plagues in your Campaign Setting
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<blockquote data-quote="phindar" data-source="post: 3345415" data-attributes="member: 37198"><p>I think you're looking at it from the wrong side Nifft. You can box up and fireball 40 zombies, or even 400. But what about 400,000? </p><p></p><p>Talking about Night of the Living Dead, its not just a few zombies or a disease that is passed from a few zombies, but a world-wide, instantaneous phenomenon. 400,000 to 1, thats the Day of the Dead estimate. The typical adventuring party will need to take out 1.6 million zombies to break even. </p><p></p><p>Higher level things, <em>Wish</em> and <em>Miracle</em> level magicks, can deal with things on this level, so I found it necessary to run my game lower level world where 10th level was the maximum. I did want to get to the higher level stuff, but I wanted it to be the pc's that did that, rather than DXM from ubernpcs. </p><p></p><p></p><p></p><p>This is what I was talking about earlier, though I don't think its just the system that fails. The players have to realize that the D&D philosophy of "4 encounters of parties CR per day" goes right out the window. D&D philosophy isn't going to solve Survival Horror problems. That's something the GM and the players have to work out on their own. </p><p></p><p>But that's what I really like about a scenario like this. It requires the players to be creative just to survive. You have to bring your A game to Survival Horror, just to make it to the next session. That said, I'm not sure that D&D is the best system for this game, for the reasons Firedancer lists and for the preconceived notions players bring to the table. I know my players didn't grok it. Doesn't mean I wouldn't run it again, or that I wouldn't love to play in a game like this. I'm just saying it can be a tough sell.</p></blockquote><p></p>
[QUOTE="phindar, post: 3345415, member: 37198"] I think you're looking at it from the wrong side Nifft. You can box up and fireball 40 zombies, or even 400. But what about 400,000? Talking about Night of the Living Dead, its not just a few zombies or a disease that is passed from a few zombies, but a world-wide, instantaneous phenomenon. 400,000 to 1, thats the Day of the Dead estimate. The typical adventuring party will need to take out 1.6 million zombies to break even. Higher level things, [i]Wish[/i] and [i]Miracle[/i] level magicks, can deal with things on this level, so I found it necessary to run my game lower level world where 10th level was the maximum. I did want to get to the higher level stuff, but I wanted it to be the pc's that did that, rather than DXM from ubernpcs. This is what I was talking about earlier, though I don't think its just the system that fails. The players have to realize that the D&D philosophy of "4 encounters of parties CR per day" goes right out the window. D&D philosophy isn't going to solve Survival Horror problems. That's something the GM and the players have to work out on their own. But that's what I really like about a scenario like this. It requires the players to be creative just to survive. You have to bring your A game to Survival Horror, just to make it to the next session. That said, I'm not sure that D&D is the best system for this game, for the reasons Firedancer lists and for the preconceived notions players bring to the table. I know my players didn't grok it. Doesn't mean I wouldn't run it again, or that I wouldn't love to play in a game like this. I'm just saying it can be a tough sell. [/QUOTE]
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