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Zombie Plagues in your Campaign Setting
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<blockquote data-quote="Jürgen Hubert" data-source="post: 3345441" data-attributes="member: 7177"><p>Personally, I'd say that once the PCs reach a certain level - 7th at the latest - the zombies cease to be a threat to them personally. They can kill most zombies that approach them unless it is a really massive horde, and even then they probably have some way of getting away from them to a reasonably safe area.</p><p></p><p>Unfortunately, they are still a threat to most <em>other</em> people - the commoners and other low-level NPCs. And thus good PCs will likely agonize about how to save as many people as possible - and even neutral PCs will have to figure out what to do now that all all the institutions and conveniences of life they have taken for granted are gone.</p><p></p><p></p><p>Such a plague doesn't follow the traditional "find a Big Baddie and beat him up" style of D&D adventures. Instead, it presents the PCs with a large-scale threat which, while it isn't neccessarily a threat to them personally, still has to be dealt with in some fashion.</p><p></p><p>"The World as you know it is being swallowed up by an undead horde. What do you do?"</p><p></p><p>This problem has no single "right" solution - but there are still plenty of things they can do. They can establish safe zones, escort refugees, and try to kill as many zombies as possible. They aren't ordered around by a powerful NPC, but are entirely on their own - and thus free to develop their own plans. They are not motivated by mere piles of cash or magic items, but saving as much of the world as they can.</p><p></p><p>And I think this is a powerful premise for a campaign. It gives the PCs complete freedom in their activities - and the opportunities to become living legends among the survivors.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 3345441, member: 7177"] Personally, I'd say that once the PCs reach a certain level - 7th at the latest - the zombies cease to be a threat to them personally. They can kill most zombies that approach them unless it is a really massive horde, and even then they probably have some way of getting away from them to a reasonably safe area. Unfortunately, they are still a threat to most [i]other[/i] people - the commoners and other low-level NPCs. And thus good PCs will likely agonize about how to save as many people as possible - and even neutral PCs will have to figure out what to do now that all all the institutions and conveniences of life they have taken for granted are gone. Such a plague doesn't follow the traditional "find a Big Baddie and beat him up" style of D&D adventures. Instead, it presents the PCs with a large-scale threat which, while it isn't neccessarily a threat to them personally, still has to be dealt with in some fashion. "The World as you know it is being swallowed up by an undead horde. What do you do?" This problem has no single "right" solution - but there are still plenty of things they can do. They can establish safe zones, escort refugees, and try to kill as many zombies as possible. They aren't ordered around by a powerful NPC, but are entirely on their own - and thus free to develop their own plans. They are not motivated by mere piles of cash or magic items, but saving as much of the world as they can. And I think this is a powerful premise for a campaign. It gives the PCs complete freedom in their activities - and the opportunities to become living legends among the survivors. [/QUOTE]
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