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Zombie Plagues in your Campaign Setting
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<blockquote data-quote="Jürgen Hubert" data-source="post: 3345475" data-attributes="member: 7177"><p>Not really. At some point, the zombies become more of an environmental hazard than something to fight. At some point, when the PCs become sufficiently powerful and cleanse a certain area of zombies, I just would let them explain their tactics and then say: "Okay, you expend your spells and kil XX zombies." I would only bother to play out a fight against zombies if there is more at stake - for example, if some of them make a breakthrough into a safe haven and the goal is to kill them fast before they infect a large number of people. In such races against the time, the fight becomes exiting again even if the PCs aren't in danger themselves.</p><p></p><p>But in the zombie movies, humans often turn out to be their own worst enemies, so once zombie-killing gets boring, you can build on that. For example, there might be powerful NPCs who want to be in charge of the PCs' safe zone and plot to eliminate them - or people from another safe zone want to raid their supplies. And then there are all those tough monsters who require lots of fresh meat to survive - but meat is getting rare in this world, so they attack the safe zones instead. How about dragon attacks at 3'o clock in the morning?</p><p></p><p>And once the threat of the zombies subside, you need to establish a new civilization. Then you have to deal with humanoid raiders who survived the plague in better shape than humans, human warlords trying to create their own realms, looters who uncover dangerous artifacts that were left unguarded during the plague, and much, much more.</p><p></p><p>No, "fighting undead" is only one aspect of such a campaign - there are plenty of other things to do for the PCs. What the zombie plague does is make the setting far more dynamic than in most campaigns, and it allows the PCs greater freedoms in establishing themselves as leaders in the world because of the resulting power vacuum.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 3345475, member: 7177"] Not really. At some point, the zombies become more of an environmental hazard than something to fight. At some point, when the PCs become sufficiently powerful and cleanse a certain area of zombies, I just would let them explain their tactics and then say: "Okay, you expend your spells and kil XX zombies." I would only bother to play out a fight against zombies if there is more at stake - for example, if some of them make a breakthrough into a safe haven and the goal is to kill them fast before they infect a large number of people. In such races against the time, the fight becomes exiting again even if the PCs aren't in danger themselves. But in the zombie movies, humans often turn out to be their own worst enemies, so once zombie-killing gets boring, you can build on that. For example, there might be powerful NPCs who want to be in charge of the PCs' safe zone and plot to eliminate them - or people from another safe zone want to raid their supplies. And then there are all those tough monsters who require lots of fresh meat to survive - but meat is getting rare in this world, so they attack the safe zones instead. How about dragon attacks at 3'o clock in the morning? And once the threat of the zombies subside, you need to establish a new civilization. Then you have to deal with humanoid raiders who survived the plague in better shape than humans, human warlords trying to create their own realms, looters who uncover dangerous artifacts that were left unguarded during the plague, and much, much more. No, "fighting undead" is only one aspect of such a campaign - there are plenty of other things to do for the PCs. What the zombie plague does is make the setting far more dynamic than in most campaigns, and it allows the PCs greater freedoms in establishing themselves as leaders in the world because of the resulting power vacuum. [/QUOTE]
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