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<blockquote data-quote="keterys" data-source="post: 4725439" data-attributes="member: 43019"><p>Yes - a creature that has lower mental stats, or higher physical stats, should potentially have an accordingly higher Fort and/or lower Will.</p><p></p><p>That said, people tend to gut assign much higher physical stats (well, of course it can be Strooong) than mental (well, it's no smarter or willful than a normal person), so if you attempt to follow the quick guidelines in the DMG (the ones that specifically 'won’t result in a fully designed and developed monster') and assign it stats that are far from the established baseline, _then_ adjust the defenses to fit, you'll give it inappropriate defenses.</p><p></p><p>For example, the Tarrasque was given a Str of 42 (11 higher than it should have by base guidelines) and Wis of 18 (10 lower than it should have by base guidelines) and its Fortitude is 49 (~5 higher than base guideline) and Will is 32 (~12 less than base guideline) - also a 17 disparity (basically the whole d20) between two of its defenses... that's pretty much just bad design overall.</p><p></p><p>So, you're a lot better off going 'It's a zombie so it's tough, but it's pretty slow. It's not very mentally capable but nor is its mind vulnerable' - so Solo Brute 3, Base defenses are ~17 (17x3, 15x1 to be more specific)... so maybe you end up with AC 17, Fort 19, Ref 14, Will 16 or thereabouts. Or tweak slightly around to taste.</p><p></p><p>Not saying it's the only way - after all, it ended up a whole point different from yours, and a minor difference at that. I'm saying that there's almost no chance of screwing up if you figure out the mechanics first... if you apply the stat modifiers you _can_ end up with a Tarrasque <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="keterys, post: 4725439, member: 43019"] Yes - a creature that has lower mental stats, or higher physical stats, should potentially have an accordingly higher Fort and/or lower Will. That said, people tend to gut assign much higher physical stats (well, of course it can be Strooong) than mental (well, it's no smarter or willful than a normal person), so if you attempt to follow the quick guidelines in the DMG (the ones that specifically 'won’t result in a fully designed and developed monster') and assign it stats that are far from the established baseline, _then_ adjust the defenses to fit, you'll give it inappropriate defenses. For example, the Tarrasque was given a Str of 42 (11 higher than it should have by base guidelines) and Wis of 18 (10 lower than it should have by base guidelines) and its Fortitude is 49 (~5 higher than base guideline) and Will is 32 (~12 less than base guideline) - also a 17 disparity (basically the whole d20) between two of its defenses... that's pretty much just bad design overall. So, you're a lot better off going 'It's a zombie so it's tough, but it's pretty slow. It's not very mentally capable but nor is its mind vulnerable' - so Solo Brute 3, Base defenses are ~17 (17x3, 15x1 to be more specific)... so maybe you end up with AC 17, Fort 19, Ref 14, Will 16 or thereabouts. Or tweak slightly around to taste. Not saying it's the only way - after all, it ended up a whole point different from yours, and a minor difference at that. I'm saying that there's almost no chance of screwing up if you figure out the mechanics first... if you apply the stat modifiers you _can_ end up with a Tarrasque :) [/QUOTE]
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