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Zombie Solo
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<blockquote data-quote="Delgar" data-source="post: 4728120" data-attributes="member: 3195"><p>Okay here is the new version of the Zombie Solo. Does it seem like it's a relatively balanced 3rd level solo and does it seem like it would provide an interesting encounter?</p><p></p><p>Thanks for all the comments so far. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Zombie Abomination</strong> 3 Solo Brute</p><p>Large undead XP 750</p><p><strong>Initiative:</strong> +1 <strong>Senses</strong>: Perception +11; </p><p><strong>HP</strong> 192; <strong>Bloodied</strong> 96 See also Bloodied Gore</p><p><strong>AC</strong> 17; <strong>Fortitude</strong> 20,<strong> Reflex</strong> 14, <strong>Will </strong>15</p><p><strong>Speed</strong> 6</p><p><strong>Saves</strong>: +5</p><p><strong>Action points</strong> 2</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Slam</strong> (standard; at will) </p><p>Reach 2; +6 vs. AC; 1d8 + 5 damage, and opponent is grabbed </p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bite</strong> (standard; at will)</p><p>Reach 2; +6 vs. AC; 1d4 +5 necrotic damage and ongoing 5 necrotic damage (save ends)</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Zombie Fury</strong> (standard; at will)</p><p>The Zombie makes 2 Bite or Slam attacks</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Dwarf Toss</strong> (standard; at will)</p><p>Target: One grabbed creature</p><p>Attack: +6 vs Fortitude </p><p>Hit: 1d8+5 damage. Choose a space within 10 squares - if it is unoccupied, the target is now prone in that square; if it is occupied by a creature, make a secondary attack against that creature. Target is no longer grabbed.</p><p>Secondary Attack: +6 vs Reflex</p><p>Hit: 1d8+5 damage and target is prone. Primary target is pushed one square and knocked prone.</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Sweeping Attack</strong> (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </p><p>Must have an opponent grabbed; Close blast 3 (must include grabbed opponent) +4 vs Reflex; 1d8 + 5 damage and any target hit (except the grabbed opponent) is pushed 3 squares</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><strong>Necrotic Spray</strong> (immediate reaction, when a melee attack hits the zombie)</p><p>A necrotic ooze shoots out from the wound at the attacker: +4 vs Reflex; 1d6 + 3 damage and the target is dazed (save ends)</p><p><strong>Bloodied Gore</strong> (Immediate reaction, when first bloodied; encounter) </p><p>The zombie erupts it’s Necrotic Ooze even if it hasn’t been recharged</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><strong>Necrotic Ooze</strong> (standard, encounter) * Necrotic</p><p>Close Burst 5; +4 vs. Reflex; 2d6+3 and the target is dazed (save ends). Miss: Half damage </p><p><strong>Alignment</strong>: Unaligned <strong>Languages</strong>: None</p><p><strong>Str </strong>20 (+6) <strong>Dex </strong>12 (+2) <strong>Wis</strong> 10 (+1) </p><p><strong>Con</strong> 16 (+4) <strong>Int</strong> 1 (-4) <strong>Cha</strong> 6 (-1)</p><p><strong>Description:</strong> <em>A large muscular, rotting, humanoid corpse covered in pustules oozing a black ichor.</em></p></blockquote><p></p>
[QUOTE="Delgar, post: 4728120, member: 3195"] Okay here is the new version of the Zombie Solo. Does it seem like it's a relatively balanced 3rd level solo and does it seem like it would provide an interesting encounter? Thanks for all the comments so far. :) [B]Zombie Abomination[/B] 3 Solo Brute Large undead XP 750 [B]Initiative:[/B] +1 [B]Senses[/B]: Perception +11; [B]HP[/B] 192; [B]Bloodied[/B] 96 See also Bloodied Gore [B]AC[/B] 17; [B]Fortitude[/B] 20,[B] Reflex[/B] 14, [B]Will [/B]15 [B]Speed[/B] 6 [B]Saves[/B]: +5 [B]Action points[/B] 2 :bmelee: [B]Slam[/B] (standard; at will) Reach 2; +6 vs. AC; 1d8 + 5 damage, and opponent is grabbed :melee: [B]Bite[/B] (standard; at will) Reach 2; +6 vs. AC; 1d4 +5 necrotic damage and ongoing 5 necrotic damage (save ends) :melee: [B]Zombie Fury[/B] (standard; at will) The Zombie makes 2 Bite or Slam attacks :ranged: [B]Dwarf Toss[/B] (standard; at will) Target: One grabbed creature Attack: +6 vs Fortitude Hit: 1d8+5 damage. Choose a space within 10 squares - if it is unoccupied, the target is now prone in that square; if it is occupied by a creature, make a secondary attack against that creature. Target is no longer grabbed. Secondary Attack: +6 vs Reflex Hit: 1d8+5 damage and target is prone. Primary target is pushed one square and knocked prone. :close: [B]Sweeping Attack[/B] (standard; recharge :5: :6:) Must have an opponent grabbed; Close blast 3 (must include grabbed opponent) +4 vs Reflex; 1d8 + 5 damage and any target hit (except the grabbed opponent) is pushed 3 squares :melee:[B]Necrotic Spray[/B] (immediate reaction, when a melee attack hits the zombie) A necrotic ooze shoots out from the wound at the attacker: +4 vs Reflex; 1d6 + 3 damage and the target is dazed (save ends) [B]Bloodied Gore[/B] (Immediate reaction, when first bloodied; encounter) The zombie erupts it’s Necrotic Ooze even if it hasn’t been recharged :close:[B]Necrotic Ooze[/B] (standard, encounter) * Necrotic Close Burst 5; +4 vs. Reflex; 2d6+3 and the target is dazed (save ends). Miss: Half damage [B]Alignment[/B]: Unaligned [B]Languages[/B]: None [B]Str [/B]20 (+6) [B]Dex [/B]12 (+2) [B]Wis[/B] 10 (+1) [B]Con[/B] 16 (+4) [B]Int[/B] 1 (-4) [B]Cha[/B] 6 (-1) [B]Description:[/B] [I]A large muscular, rotting, humanoid corpse covered in pustules oozing a black ichor.[/I] [/QUOTE]
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