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Zombies and Crooks (DM:Mal Malenkirk Judge: Covaithe )
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4867932" data-attributes="member: 834"><p>[sblock=Matlal]Mesa blew up the minion at M18 on his turn! As I said, you have to check what your buddies are doing. Or post first and let them worry about it! There was a minion at N13 so I basically had you perform the same moves but against that minion instead and so you move just a bit shy of S22[/sblock]</p><p></p><p>[sblock=Andrec]Andrec is at I11 because, silly me, I didn't read properly your previous post.</p><p></p><p>I just read 'Shift' and 'Commander's strike' and immediately assumed you were shifting to flank without bothering to note where I12 actually was... my bad.</p><p></p><p>Also, the Zombie who attacked you previous round obviously had to move to I12 for that so you are both in melee already.</p><p>[/sblock] </p><p></p><p>[sblock=Jarel-Karn]In one of those 'oops' retcon I have the secret of, the minion you charged was already dead because Mesa didn't actually miss on his previous attack. </p><p></p><p>But hey, your rolled missed anyway and it looks like Montroya and Mesa do need some help so I kept the general direction of movement.</p><p>[/sblock]</p><p></p><p>[sblock=Montroya]You have Astral blade marked off. I believe it's a mistake or else I have no idea when you used it...[/sblock]</p><p></p><p>[sblock=Rolls]Some of you choose pretty weird link for your roll!</p><p></p><p>Choose the BBCode (the last one).</p><p></p><p>I'd much rather see this :</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2166253/" target="_blank">1d8=5, 1d8=1</a></p><p>[/sblock]</p><p></p><p>The zombies assaulting Andrec and Tor resume their inept tendencies and fail to incommodate the warriors.</p><p></p><p>[sblock]</p><p><a href="http://invisiblecastle.com/roller/view/2166801/" target="_blank">vs Tor AC 15, vs Andrec AC 17 (1d20+6=11, 2d6+2=12, 1d20+6=10, 2d6+2=6)</a></p><p>[/sblock]</p><p></p><p>The savage hound's attention has been drawn by the druid and he viciously attacks but Mesa's wiles allow him to dodge.</p><p></p><p>[sblock]</p><p><a href="http://invisiblecastle.com/roller/view/2166803/" target="_blank">vs Mesa AC 16 (1d20+7=8, 1d6+3=4)</a>[/sblock]</p><p></p><p>The zombie dazed from Montroya's assault charge mindlessly forward, seeking revenge and failing to get it.</p><p>[sblock]</p><p><a href="http://invisiblecastle.com/roller/view/2166806/" target="_blank">vs Montroya AC 19 (1d20+6=14, 2d6+2=7)</a></p><p></p><p>Uh, that was a miserable turn.[/sblock]</p><p></p><p></p><p>[sblock=status & stats]</p><p>Status : </p><p></p><p>Zombie at I17: 9/40, Bloodied</p><p>Zombie at J11: 0/40, dead</p><p>Zombie at W23: 25/40. dazed (t'il EN)</p><p>Gravehound : 28/54</p><p></p><p>Andrec : 22/22 [5] +2 defences (t'il EN)</p><p>Jarel Karn: 37 +2 /37 [11] AP</p><p>Matlal : 31 +8 /31 [11] AP</p><p>Mesa : 23/26 [9] Beast Form</p><p>Montroya : 15/24 [7] +2 defences (t'il EN)</p><p>Tor : 23/31 [8] </p><p></p><p>Zombie Minion</p><p>Perception : 10</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 14; Fortitude 14, Reflex 10, Will 11</p><p>Immune disease, poison</p><p>OA: Slam (Standard, at-will) </p><p>+7 vs Armor Class; 4 damage.</p><p>Pack Attack</p><p>A pack of zombies gains a +2 bonus to its attack roll if it is adjacent to at least one other zombie.</p><p></p><p>Zombie</p><p>Perception 10</p><p>HP 40; Bloodied 20</p><p>AC 13; Fortitude 13, Reflex 9, Will 10</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>OA : Slam (Standard, at-will) </p><p>+6 vs Armor Class; 2d6+2 damage.</p><p></p><p>Gravehound</p><p>Senses Perception 11</p><p>HP 54; Bloodied 27</p><p>AC 14; Fortitude 14, Reflex 12, Will 11</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>OA: Bite (Standard, at-will) Necrotic</p><p>+7 vs Armor Class; 1d6+3 damage, and the target takes ongoing 5 necrotic damage (save ends) and is knocked prone if it is Medium size or smaller. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4867932, member: 834"] [sblock=Matlal]Mesa blew up the minion at M18 on his turn! As I said, you have to check what your buddies are doing. Or post first and let them worry about it! There was a minion at N13 so I basically had you perform the same moves but against that minion instead and so you move just a bit shy of S22[/sblock] [sblock=Andrec]Andrec is at I11 because, silly me, I didn't read properly your previous post. I just read 'Shift' and 'Commander's strike' and immediately assumed you were shifting to flank without bothering to note where I12 actually was... my bad. Also, the Zombie who attacked you previous round obviously had to move to I12 for that so you are both in melee already. [/sblock] [sblock=Jarel-Karn]In one of those 'oops' retcon I have the secret of, the minion you charged was already dead because Mesa didn't actually miss on his previous attack. But hey, your rolled missed anyway and it looks like Montroya and Mesa do need some help so I kept the general direction of movement. [/sblock] [sblock=Montroya]You have Astral blade marked off. I believe it's a mistake or else I have no idea when you used it...[/sblock] [sblock=Rolls]Some of you choose pretty weird link for your roll! Choose the BBCode (the last one). I'd much rather see this : [url=http://invisiblecastle.com/roller/view/2166253/]1d8=5, 1d8=1[/url] [/sblock] The zombies assaulting Andrec and Tor resume their inept tendencies and fail to incommodate the warriors. [sblock] [url=http://invisiblecastle.com/roller/view/2166801/]vs Tor AC 15, vs Andrec AC 17 (1d20+6=11, 2d6+2=12, 1d20+6=10, 2d6+2=6)[/url] [/sblock] The savage hound's attention has been drawn by the druid and he viciously attacks but Mesa's wiles allow him to dodge. [sblock] [url=http://invisiblecastle.com/roller/view/2166803/]vs Mesa AC 16 (1d20+7=8, 1d6+3=4)[/url][/sblock] The zombie dazed from Montroya's assault charge mindlessly forward, seeking revenge and failing to get it. [sblock] [url=http://invisiblecastle.com/roller/view/2166806/]vs Montroya AC 19 (1d20+6=14, 2d6+2=7)[/url] Uh, that was a miserable turn.[/sblock] [sblock=status & stats] Status : Zombie at I17: 9/40, Bloodied Zombie at J11: 0/40, dead Zombie at W23: 25/40. dazed (t'il EN) Gravehound : 28/54 Andrec : 22/22 [5] +2 defences (t'il EN) Jarel Karn: 37 +2 /37 [11] AP Matlal : 31 +8 /31 [11] AP Mesa : 23/26 [9] Beast Form Montroya : 15/24 [7] +2 defences (t'il EN) Tor : 23/31 [8] Zombie Minion Perception : 10 HP 1; a missed attack never damages a minion. AC 14; Fortitude 14, Reflex 10, Will 11 Immune disease, poison OA: Slam (Standard, at-will) +7 vs Armor Class; 4 damage. Pack Attack A pack of zombies gains a +2 bonus to its attack roll if it is adjacent to at least one other zombie. Zombie Perception 10 HP 40; Bloodied 20 AC 13; Fortitude 13, Reflex 9, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant OA : Slam (Standard, at-will) +6 vs Armor Class; 2d6+2 damage. Gravehound Senses Perception 11 HP 54; Bloodied 27 AC 14; Fortitude 14, Reflex 12, Will 11 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant OA: Bite (Standard, at-will) Necrotic +7 vs Armor Class; 1d6+3 damage, and the target takes ongoing 5 necrotic damage (save ends) and is knocked prone if it is Medium size or smaller. [/sblock] [/QUOTE]
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