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Zombies and Crooks (DM:Mal Malenkirk Judge: Covaithe )
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4869153" data-attributes="member: 834"><p>[sblock=Tomalak]Opening shove would grant an ally free shift on your turn. Since it is impractical to wait for the other player to state where he wants to move, you need to state yourself where you are shifting the ally. And they'll have to trust your judgement! </p><p></p><p>To make sure your allies realize the shift has occured maybe you should post something off spoiler tag at the end ot the post like </p><p></p><p><strong>Jarel Karn has shifted to V12</strong></p><p></p><p>otherwise I suspect some people are gonna fail to notice and take it into account.</p><p>[/sblock]</p><p></p><p>The zombies, singleminded that they are, keep attacking the nearest adversary. Alone near the staties, Andrec and Tor start to feel the heat.</p><p></p><p>[sblock]</p><p><a href="http://invisiblecastle.com/roller/view/2168084/" target="_blank">1:Andrec 2:Tor 3:Montroya 4:Matlal* (1d20+6=23, 2d6+2=8, 1d20+6=25, 2d6+2=9, 1d20+6=12, 2d6+2=6, 1d20+6=15, 2d6+2=12)</a>Andrec hit, Tor hit, Montroya Missed, Matlal miss</p><p></p><p>*if you check the link you will see I mistakenly wrote Jarel-Karn. He is in contact with the hound, not the zombie, my mistake[/sblock]</p><p></p><p>The hound finds a new adversary and focus on Jarel but he wards off the attacks.</p><p></p><p>[sblock]</p><p><a href="http://invisiblecastle.com/roller/view/2168092/" target="_blank">vs AC 21 (1d20+7=14, 1d6+3=4)</a>[/sblock]</p><p></p><p>[sblock=Status]</p><p>Status : </p><p></p><p>Zombie at I17: 2/40, Bloodied</p><p>Zombie at J11: 0/40, dead</p><p>Zombie at W23: 20/40, bloodied</p><p>Zombie at Q24: 29/40</p><p></p><p>Gravehound : 28/54</p><p></p><p>Andrec : 14/22 [5] </p><p>Jarel Karn: 37 +2 /37 [11] AP</p><p>Matlal : 31 +8 /31 [11] AP</p><p>Mesa : 23/26 [9] Beast Form</p><p>Montroya : 15/24 [7] </p><p>Tor : 15/31 [8] bloodied </p><p></p><p>Zombie Minion</p><p>Perception : 10</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 14; Fortitude 14, Reflex 10, Will 11</p><p>Immune disease, poison</p><p>OA: Slam (Standard, at-will) </p><p>+7 vs Armor Class; 4 damage.</p><p>Pack Attack</p><p>A pack of zombies gains a +2 bonus to its attack roll if it is adjacent to at least one other zombie.</p><p></p><p>Zombie</p><p>Perception 10</p><p>HP 40; Bloodied 20</p><p>AC 13; Fortitude 13, Reflex 9, Will 10</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>OA : Slam (Standard, at-will) </p><p>+6 vs Armor Class; 2d6+2 damage.</p><p></p><p>Gravehound</p><p>Senses Perception 11</p><p>HP 54; Bloodied 27</p><p>AC 14; Fortitude 14, Reflex 12, Will 11</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>OA: Bite (Standard, at-will) Necrotic</p><p>+7 vs Armor Class; 1d6+3 damage, and the target takes ongoing 5 necrotic damage (save ends) and is knocked prone if it is Medium size or smaller. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4869153, member: 834"] [sblock=Tomalak]Opening shove would grant an ally free shift on your turn. Since it is impractical to wait for the other player to state where he wants to move, you need to state yourself where you are shifting the ally. And they'll have to trust your judgement! To make sure your allies realize the shift has occured maybe you should post something off spoiler tag at the end ot the post like [B]Jarel Karn has shifted to V12[/B] otherwise I suspect some people are gonna fail to notice and take it into account. [/sblock] The zombies, singleminded that they are, keep attacking the nearest adversary. Alone near the staties, Andrec and Tor start to feel the heat. [sblock] [url=http://invisiblecastle.com/roller/view/2168084/]1:Andrec 2:Tor 3:Montroya 4:Matlal* (1d20+6=23, 2d6+2=8, 1d20+6=25, 2d6+2=9, 1d20+6=12, 2d6+2=6, 1d20+6=15, 2d6+2=12)[/url]Andrec hit, Tor hit, Montroya Missed, Matlal miss *if you check the link you will see I mistakenly wrote Jarel-Karn. He is in contact with the hound, not the zombie, my mistake[/sblock] The hound finds a new adversary and focus on Jarel but he wards off the attacks. [sblock] [url=http://invisiblecastle.com/roller/view/2168092/]vs AC 21 (1d20+7=14, 1d6+3=4)[/url][/sblock] [sblock=Status] Status : Zombie at I17: 2/40, Bloodied Zombie at J11: 0/40, dead Zombie at W23: 20/40, bloodied Zombie at Q24: 29/40 Gravehound : 28/54 Andrec : 14/22 [5] Jarel Karn: 37 +2 /37 [11] AP Matlal : 31 +8 /31 [11] AP Mesa : 23/26 [9] Beast Form Montroya : 15/24 [7] Tor : 15/31 [8] bloodied Zombie Minion Perception : 10 HP 1; a missed attack never damages a minion. AC 14; Fortitude 14, Reflex 10, Will 11 Immune disease, poison OA: Slam (Standard, at-will) +7 vs Armor Class; 4 damage. Pack Attack A pack of zombies gains a +2 bonus to its attack roll if it is adjacent to at least one other zombie. Zombie Perception 10 HP 40; Bloodied 20 AC 13; Fortitude 13, Reflex 9, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant OA : Slam (Standard, at-will) +6 vs Armor Class; 2d6+2 damage. Gravehound Senses Perception 11 HP 54; Bloodied 27 AC 14; Fortitude 14, Reflex 12, Will 11 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant OA: Bite (Standard, at-will) Necrotic +7 vs Armor Class; 1d6+3 damage, and the target takes ongoing 5 necrotic damage (save ends) and is knocked prone if it is Medium size or smaller. [/sblock] [/QUOTE]
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