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Zombies and Crooks (DM:Mal Malenkirk Judge: Covaithe )
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<blockquote data-quote="Ecce" data-source="post: 4880150" data-attributes="member: 84298"><p>Matlal sees Jarel-Karn charge in and likewise gets to doing his own thing. Given his particular talent for creating chaos early on in a battle he takes his spear from his back and charges in, using his momentum to push right through the poor thug before swinging back around.</p><p></p><p>[sblock=Actions]</p><p>Invisible Castle is down, and I guess since Mal wants to get this moving fast again I'll just say what I want to do.</p><p></p><p>Minor: Ready Spear</p><p>Move: D5</p><p>Standard: Pressing Strike, shift to F6, 1d20+6 Vs. Thug at</p><p></p><p>If that hits: Rageblood Vigor, bring temp Hp up to 8. IIRC it doesn't stack, so it'll just refresh.</p><p>[/sblock]</p><p></p><p>[sblock=Matlal Stats]</p><p>Passive Perception 16, Passive Insight 11</p><p>AC 17, Fort 16, Reflex 14, Will 11</p><p>HP 31/31, Bloodied 15, Surge Value 7, Surges 11/11</p><p>Temporary Hit Points</p><p>Speed 6 (+2 on charge), Initiative +3</p><p>Action Points: 0, <span style="color: red">Second Wind</span></p><p>At-Will Powers: <span style="color: green">Howling Strike</span>, <span style="color: green">Pressing Strike</span></p><p>Encounter Powers: <span style="color: red">Great Cleave</span>, <span style="color: red">Swift Charge</span>, <span style="color: red">Furious Assault</span></p><p>Daily Powers: <span style="color: gray">Swift Panther Rage</span></p><p></p><p>Condition: -</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Ecce, post: 4880150, member: 84298"] Matlal sees Jarel-Karn charge in and likewise gets to doing his own thing. Given his particular talent for creating chaos early on in a battle he takes his spear from his back and charges in, using his momentum to push right through the poor thug before swinging back around. [sblock=Actions] Invisible Castle is down, and I guess since Mal wants to get this moving fast again I'll just say what I want to do. Minor: Ready Spear Move: D5 Standard: Pressing Strike, shift to F6, 1d20+6 Vs. Thug at If that hits: Rageblood Vigor, bring temp Hp up to 8. IIRC it doesn't stack, so it'll just refresh. [/sblock] [sblock=Matlal Stats] Passive Perception 16, Passive Insight 11 AC 17, Fort 16, Reflex 14, Will 11 HP 31/31, Bloodied 15, Surge Value 7, Surges 11/11 Temporary Hit Points Speed 6 (+2 on charge), Initiative +3 Action Points: 0, [COLOR=red]Second Wind[/COLOR] At-Will Powers: [COLOR=green]Howling Strike[/COLOR], [COLOR=green]Pressing Strike[/COLOR] Encounter Powers: [COLOR=red]Great Cleave[/COLOR], [COLOR=red]Swift Charge[/COLOR], [COLOR=red]Furious Assault[/COLOR] Daily Powers: [COLOR=gray]Swift Panther Rage[/COLOR] Condition: - [/sblock] [/QUOTE]
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