Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Zombies and Crooks (DM:Mal Malenkirk Judge: Covaithe )
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mal Malenkirk" data-source="post: 4896519" data-attributes="member: 834"><p>[sblock=Mesa]There has been a lot of entertaining posts already, but Mesa's last turn had me in stitches.</p><p></p><p>Considering the fall; in my home game I have a houserule that you can only make an acrobatic check to reduce damage when you jump willingly. This is, however, most definetely a house rule and here we play core so...</p><p></p><p>Free check when falling</p><p><a href="http://invisiblecastle.com/roller/view/2215328/" target="_blank">Mesa Acrobatics (1d20+4=11)</a></p><p><a href="http://invisiblecastle.com/roller/view/2215328/" target="_blank"></a></p><p>No damage</p><p></p><p>He is still prone, though. In sewer water, nice.</p><p>[/sblock]</p><p></p><p>Tor jumps to his feet and circles the hole to threaten Jarec.</p><p></p><p>Seeing that he is cornered, Jarec panics and jumps into the hole, falling painfully to the ground, falling right over Mesa and knocking the breath from him. </p><p></p><p>-''What the hell...'' Jarec mutters and tries to move past the druid.</p><p></p><p>But the shifter lashes madly and a lucky kick catch Jarec in the lower adomen as he flees in the tunnel.</p><p></p><p>-''Ouch, for the love of Lauto...'' he groans. </p><p></p><p>Upstairs, the Spider Zombie tries to finish off his latest victim. But Apoli is with Montroya and he avoid any harm.</p><p></p><p>[sblock]</p><p>Tor</p><p>Move:Stand up</p><p>Standard:Move to M3</p><p>Minor : Quarry Jarec</p><p></p><p>Jarec</p><p>Move: Shift to M4; fall into hole</p><p>Acrobatic check: </p><p><a href="http://invisiblecastle.com/roller/view/2215322/" target="_blank">acrobatic (1d20+2=8)</a></p><p><a href="http://invisiblecastle.com/roller/view/2215319/" target="_blank">fall (1d10=10)</a></p><p>10 -4 = 6 points of damage</p><p></p><p>Falling on Mesa</p><p><a href="http://invisiblecastle.com/roller/view/2215339/" target="_blank">vs Mesa Reflex 14 (1d20+3=15, 1d6+3=4)</a> hit</p><p>(that was pretty much an improvised value for a man falling 10 feet on your sqare)</p><p></p><p>Standard action : Move to D13 (difficult terrain)</p><p>Mesa get an OA</p><p><a href="http://invisiblecastle.com/roller/view/2215338/" target="_blank">OA vs Jarec 14 (1d20+1=14, 1d4+1=3)</a> hit</p><p></p><p>SZ vs Montroya</p><p><a href="http://invisiblecastle.com/roller/view/2215344/" target="_blank">vs Montroya AC 17 (1d20+8=12, 1d6+5=11)</a></p><p>[/sblock]</p><p></p><p></p><p></p><p></p><p></p><p></p><p><a href="http://www.4shared.com/file/126053483/6ee7d5e4/_2__morgue8.html" target="_blank"><img src="http://dc121.4shared.com/img/126053483/6ee7d5e4/_2__morgue8.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p></p><p></p><p></p><p></p><p></p><p>[sblock=Status]</p><p>SZ : 33/45</p><p>Jarec : 38/47 Flesh rotting cloud expanded, Quarry</p><p></p><p>Andrec : 21/22 [3] </p><p>Jarel Karn: 20 /37 [10] </p><p>Matlal : 21 +8 /31 [10] AP </p><p>Mesa : 19/26 [7] Prone</p><p>Montroya : 12/24 [5] bloodied</p><p>Tor : 29 /31 [5] Shifting</p><p></p><p>Jarec </p><p>Perception 12; low-light vision</p><p>HP 47; Bloodied 23</p><p>AC 14; Fortitude 13, Reflex 14, Will 16</p><p>Dark Staff Strike (Standard, at-will) </p><p>+7 vs Armor Class; 1d6+1 damage.</p><p></p><p>Spider Zombie</p><p>Perception 17</p><p>HP 45; Bloodied 22</p><p>AC 17; Fortitude 15, Reflex 17, Will 14</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>OA : Slam (Standard, at-will) </p><p>+8 vs Armor Class; 1d6+5 damage.</p><p></p><p>Halfling Thief (Ht) </p><p>Perception 11</p><p>HP 34; Bloodied 17</p><p>AC 16; Fortitude 13, Reflex 15, Will 14</p><p>Dagger (Standard, at-will) Weapon</p><p>+7 vs Armor Class; 1d4+3 damage.</p><p></p><p>Zombie</p><p>Perception 10; darkvision</p><p>HP 40; Bloodied 20</p><p>AC 13; Fortitude 13, Reflex 9, Will 10</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Slam (Standard, at-will) </p><p>+6 vs Armor Class; 2d6+2 damage.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4896519, member: 834"] [sblock=Mesa]There has been a lot of entertaining posts already, but Mesa's last turn had me in stitches. Considering the fall; in my home game I have a houserule that you can only make an acrobatic check to reduce damage when you jump willingly. This is, however, most definetely a house rule and here we play core so... Free check when falling [url=http://invisiblecastle.com/roller/view/2215328/]Mesa Acrobatics (1d20+4=11) [/url] No damage He is still prone, though. In sewer water, nice. [/sblock] Tor jumps to his feet and circles the hole to threaten Jarec. Seeing that he is cornered, Jarec panics and jumps into the hole, falling painfully to the ground, falling right over Mesa and knocking the breath from him. -''What the hell...'' Jarec mutters and tries to move past the druid. But the shifter lashes madly and a lucky kick catch Jarec in the lower adomen as he flees in the tunnel. -''Ouch, for the love of Lauto...'' he groans. Upstairs, the Spider Zombie tries to finish off his latest victim. But Apoli is with Montroya and he avoid any harm. [sblock] Tor Move:Stand up Standard:Move to M3 Minor : Quarry Jarec Jarec Move: Shift to M4; fall into hole Acrobatic check: [url=http://invisiblecastle.com/roller/view/2215322/]acrobatic (1d20+2=8)[/url] [url=http://invisiblecastle.com/roller/view/2215319/]fall (1d10=10)[/url] 10 -4 = 6 points of damage Falling on Mesa [url=http://invisiblecastle.com/roller/view/2215339/]vs Mesa Reflex 14 (1d20+3=15, 1d6+3=4)[/url] hit (that was pretty much an improvised value for a man falling 10 feet on your sqare) Standard action : Move to D13 (difficult terrain) Mesa get an OA [url=http://invisiblecastle.com/roller/view/2215338/]OA vs Jarec 14 (1d20+1=14, 1d4+1=3)[/url] hit SZ vs Montroya [url=http://invisiblecastle.com/roller/view/2215344/]vs Montroya AC 17 (1d20+8=12, 1d6+5=11)[/url] [/sblock] [URL=http://www.4shared.com/file/126053483/6ee7d5e4/_2__morgue8.html][IMG]http://dc121.4shared.com/img/126053483/6ee7d5e4/_2__morgue8.jpg[/IMG][/URL] [sblock=Status] SZ : 33/45 Jarec : 38/47 Flesh rotting cloud expanded, Quarry Andrec : 21/22 [3] Jarel Karn: 20 /37 [10] Matlal : 21 +8 /31 [10] AP Mesa : 19/26 [7] Prone Montroya : 12/24 [5] bloodied Tor : 29 /31 [5] Shifting Jarec Perception 12; low-light vision HP 47; Bloodied 23 AC 14; Fortitude 13, Reflex 14, Will 16 Dark Staff Strike (Standard, at-will) +7 vs Armor Class; 1d6+1 damage. Spider Zombie Perception 17 HP 45; Bloodied 22 AC 17; Fortitude 15, Reflex 17, Will 14 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant OA : Slam (Standard, at-will) +8 vs Armor Class; 1d6+5 damage. Halfling Thief (Ht) Perception 11 HP 34; Bloodied 17 AC 16; Fortitude 13, Reflex 15, Will 14 Dagger (Standard, at-will) Weapon +7 vs Armor Class; 1d4+3 damage. Zombie Perception 10; darkvision HP 40; Bloodied 20 AC 13; Fortitude 13, Reflex 9, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Slam (Standard, at-will) +6 vs Armor Class; 2d6+2 damage. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Zombies and Crooks (DM:Mal Malenkirk Judge: Covaithe )
Top