Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Zombies and Crooks (DM:Mal Malenkirk Judge: Covaithe )
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ecce" data-source="post: 4909806" data-attributes="member: 84298"><p>[sblock=ooc]I say we should try to take down the reaper on the right first. There's more carts around there, and big ol' squidface won't be able to maneuver quite as easily. Since this is supposed to be difficult, might as well use every advantage that we can get.[/sblock]</p><p></p><p>Matlal had missed the original appearance of the tentacled monster while finishing the fight above the sewers, but simply witnessing the hole it burst through the ground was enough to make his approach outside unusually cautious for a barbarian. If the damage it left behind was frightening, there weren't many words to describe the monster itself.<span style="color: Sienna"> "Dissa revoltin' developement, fo'sho'. Matlal seen plenty a' undead, but 'e ain't neva seen not'ing like dat."</span></p><p></p><p>Matlal crouched down, figuring that they had precious little time to plan their course of action. He quickly surveyed the situation, taking note of the two risen slaves of the monster. <span style="color: Sienna">"I t'ink we cut off da lil' guys firs', ja? Unless he starts makin' mo' of dem. Den we got a problem an' shoul' prolly try to kill big-squiddy 'ere. 'Opefully dem carts come to our advantage, since missa ugly is too big to move proper. Soun' good? Ja."</span></p><p><span style="color: Sienna"></span></p><p>And with this cursory examination of strategy, Matlal characteristically goes flying down the field of combat like a bat out of hell, although he at least takes the consideration to flank around to the far side of the square. He charges one of the reapers but finds the clay-like creations surprisingly durable. <span style="color: Sienna">"&$*#."</span></p><p>[sblock=Actions]</p><p>Minor:Ready Spear</p><p>Move: M2</p><p><a href="http://invisiblecastle.com/roller/view/2227702/" target="_blank">Standard: Charge Q9, Howling Strike on Reaper@P11 Vs AC19 (1d20+6+1=12, 1d10+1d6+4=15)</a>[/sblock]</p></blockquote><p></p>
[QUOTE="Ecce, post: 4909806, member: 84298"] [sblock=ooc]I say we should try to take down the reaper on the right first. There's more carts around there, and big ol' squidface won't be able to maneuver quite as easily. Since this is supposed to be difficult, might as well use every advantage that we can get.[/sblock] Matlal had missed the original appearance of the tentacled monster while finishing the fight above the sewers, but simply witnessing the hole it burst through the ground was enough to make his approach outside unusually cautious for a barbarian. If the damage it left behind was frightening, there weren't many words to describe the monster itself.[COLOR=Sienna] "Dissa revoltin' developement, fo'sho'. Matlal seen plenty a' undead, but 'e ain't neva seen not'ing like dat."[/COLOR] Matlal crouched down, figuring that they had precious little time to plan their course of action. He quickly surveyed the situation, taking note of the two risen slaves of the monster. [COLOR=Sienna]"I t'ink we cut off da lil' guys firs', ja? Unless he starts makin' mo' of dem. Den we got a problem an' shoul' prolly try to kill big-squiddy 'ere. 'Opefully dem carts come to our advantage, since missa ugly is too big to move proper. Soun' good? Ja." [/COLOR] And with this cursory examination of strategy, Matlal characteristically goes flying down the field of combat like a bat out of hell, although he at least takes the consideration to flank around to the far side of the square. He charges one of the reapers but finds the clay-like creations surprisingly durable. [COLOR=Sienna]"&$*#."[/COLOR] [sblock=Actions] Minor:Ready Spear Move: M2 [url=http://invisiblecastle.com/roller/view/2227702/]Standard: Charge Q9, Howling Strike on Reaper@P11 Vs AC19 (1d20+6+1=12, 1d10+1d6+4=15)[/url][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Zombies and Crooks (DM:Mal Malenkirk Judge: Covaithe )
Top