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Zombies and Crooks (DM:Mal Malenkirk Judge: Covaithe )
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4981871" data-attributes="member: 834"><p>[sblock=Evo]Well, I guess I can give it an extra 7 damage. But of course we'll never know if you could have pushed it over the edge and avoided the ass-whipping he handed you the next round.</p><p></p><p>Why didn't you post you action at the same time you pointed out the mistake?</p><p></p><p>I know Menrakion is swamped in overtime this week so I'll now run Montroya and Molok.</p><p></p><p>But that's 3 out of 6 PC this round, folks... Come on! I feel like I am playing with myself and I feel dirty. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>[/sblock]</p><p></p><p>Montroya gets back on his feet, quaffs a potion and then shoots three streaming bolts of radiant energy. Rinches handily dodges, one zombie is saved by a crate but the Spider Zombie takes a blast squarely on the chest and dies screaming.</p><p></p><p>Molok slays one Zombie and then takes a huge chunk of flesh from another but leaves himself open to a counter attack. And the zombie does take advantage of hitm scoring a very serious hit. </p><p></p><p>The other Zombie that Mesa evaded now charge Andrec and surprises him, doing grievous damage! Rinch roars in triumph and moves to finish him off but he is too eager; his swing is wide.</p><p></p><p>The cultist waves his hand and the tentacle grabs Jarel again. Oh, the frustration!</p><p></p><p>[sblock=Actions]</p><p>Montroya</p><p>Move: Stand Up</p><p>Minor: Potion</p><p>Standard:</p><p><a href="http://invisiblecastle.com/roller/view/2304780/" target="_blank">1:Rinch 2:Zombie 3:SZ (1d20+5=14, 1d4+4=5, 1d20+0=4, 1d4+13=17, 1d20+3=22, 1d4+13=14)</a></p><p></p><p>Link adjusted for cover (-5 Zombie, -2 SZ) and damage (+9 vs both zombies because vulnerable + KV)</p><p></p><p>There is no potion written in the equipment section for either Mesa or Montroya but I am almost positive they got one potion each when you split the 3 potions from earlier</p><p></p><p>Miss Rinch and Zombie, Kills Spider Zombie with 14 dmg (Was down from 18 to 11 for rebuke retcon). Thank you Knotted Virtue, otherwise he would have had 1 hp left.</p><p></p><p>Molok</p><p>Standard:</p><p>Recuperating Strike vs Minion</p><p><a href="http://invisiblecastle.com/roller/view/2304790/" target="_blank">vs AC 14 (1d20+7=18)</a> Kills it, gains 9 thp</p><p>AP</p><p>Avalanche Strike vs Zombie 1 (the new Zombie 1!)</p><p><a href="http://invisiblecastle.com/roller/view/2304799/" target="_blank">vs AC 13 (1d20+7=13, 3d12+8=23)</a> hits, 23 dmg</p><p></p><p>Zmobies vs Andrec and Molok</p><p><a href="http://invisiblecastle.com/roller/view/2304806/" target="_blank">1:Andrec (+1 charge) 2:Molok (+5 avalanche strike) (1d20+6=26, 2d6+2=7, 1d20+6=26, 2d6+2=10)</a> ... You are not going to believe that. 2 crits, 14 dmg each. Uhm. Sorry.</p><p></p><p>Rinch vs Andrec.</p><p><a href="http://invisiblecastle.com/roller/view/2304810/" target="_blank">vs 18 (1d20+9=10, 2d6+6=11)</a> but hey, Rinch Missed. Phew.</p><p></p><p>Cultist</p><p>Standard: Moves tentacle back next to Jarel</p><p><a href="http://invisiblecastle.com/roller/view/2304814/" target="_blank">vs Ref 16 (1d20+8=19, 1d6+2=7)</a> vs ref 18, hit, grabbed</p><p>[/sblock]</p><p></p><p><a href="http://virtualbattlemat.com/game/zombies_and_crooks/" target="_blank">Zombies and Crooks on Virtual Battlemat</a></p><p></p><p></p><p>[sblock]</p><p>People with a little S next to their Icon are on the catwalk</p><p></p><p>Zombie 1 : 17/40 </p><p>Zombie 2: 16/40</p><p></p><p>I recycled the 1 token for the formerly unharmed Zombie.</p><p></p><p>Andrec : 4 / 27 [5/7] AP </p><p>Jarel-Karn : 20 / 37 [8/11] AP grabbed, +2 defenses</p><p>Mesa : 21 / 31 [5/9] razorclaw shifting (+1 AC, +2 speed), beast form</p><p>Montroya : 12 / 33 [3/8] </p><p>One-Who-Waits: 17 / 26 [8/9] AP +2 def</p><p>Molok : 18 /33 [12/12] Rage (+4 to dmg if Molok or target is bloodied), +5 to be hit ENT</p><p></p><p>Rinch (The grey helmet toward the back)</p><p>Perception 14</p><p>HP 104; Bloodied 52 </p><p>AC 20; Fortitude 17, Reflex 16, Will 20</p><p>Speed 5</p><p>OA: Scepter of Striking </p><p>+9 vs Armor Class; 2d6 + 6 damage, and the target is dazed until the end of Rinch's next turn.</p><p></p><p>Pack Zombie (The Red M)</p><p>Perception +10; darkvision</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 14; Fortitude 14, Reflex 10, Will 11</p><p>Slam (Standard, at-will) </p><p>+7 vs Armor Class; 4 damage.</p><p>Pack Attack</p><p>A pack of zombies gains a +2 bonus to its attack roll if it is adjacent to at least one other pack zombie.</p><p></p><p>The Dark Servant (Book with the skull) AKA Cultist</p><p>Perception 18</p><p>HP 52; Bloodied 26</p><p>AC 20; Fortitude 14, Reflex 18, Will 16</p><p>OA Unarmed Strike : +10 vs Armor Class; 1d8+3 damage.</p><p></p><p>Good old Zombie</p><p>Medium natural magical beast (undead)</p><p>Perception 10; darkvision</p><p>HP 40; Bloodied 20</p><p>AC 13; Fortitude 13, Reflex 9, Will 10</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>OA: +6 vs Armor Class; 2d6+2 damage.</p><p>Zombie Weakness : Any critical hit to the zombie reduces it to 0 hit points instantly.</p><p></p><p>Spider Zombie</p><p>Perception 17; darkvision</p><p>HP 45; Bloodied 22</p><p>AC 17; Fortitude 15, Reflex 17, Will 14</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>OA Slam (Standard, at-will) </p><p>+8 vs Armor Class; 1d6+5 damage. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4981871, member: 834"] [sblock=Evo]Well, I guess I can give it an extra 7 damage. But of course we'll never know if you could have pushed it over the edge and avoided the ass-whipping he handed you the next round. Why didn't you post you action at the same time you pointed out the mistake? I know Menrakion is swamped in overtime this week so I'll now run Montroya and Molok. But that's 3 out of 6 PC this round, folks... Come on! I feel like I am playing with myself and I feel dirty. ;) [/sblock] Montroya gets back on his feet, quaffs a potion and then shoots three streaming bolts of radiant energy. Rinches handily dodges, one zombie is saved by a crate but the Spider Zombie takes a blast squarely on the chest and dies screaming. Molok slays one Zombie and then takes a huge chunk of flesh from another but leaves himself open to a counter attack. And the zombie does take advantage of hitm scoring a very serious hit. The other Zombie that Mesa evaded now charge Andrec and surprises him, doing grievous damage! Rinch roars in triumph and moves to finish him off but he is too eager; his swing is wide. The cultist waves his hand and the tentacle grabs Jarel again. Oh, the frustration! [sblock=Actions] Montroya Move: Stand Up Minor: Potion Standard: [url=http://invisiblecastle.com/roller/view/2304780/]1:Rinch 2:Zombie 3:SZ (1d20+5=14, 1d4+4=5, 1d20+0=4, 1d4+13=17, 1d20+3=22, 1d4+13=14)[/url] Link adjusted for cover (-5 Zombie, -2 SZ) and damage (+9 vs both zombies because vulnerable + KV) There is no potion written in the equipment section for either Mesa or Montroya but I am almost positive they got one potion each when you split the 3 potions from earlier Miss Rinch and Zombie, Kills Spider Zombie with 14 dmg (Was down from 18 to 11 for rebuke retcon). Thank you Knotted Virtue, otherwise he would have had 1 hp left. Molok Standard: Recuperating Strike vs Minion [url=http://invisiblecastle.com/roller/view/2304790/]vs AC 14 (1d20+7=18)[/url] Kills it, gains 9 thp AP Avalanche Strike vs Zombie 1 (the new Zombie 1!) [url=http://invisiblecastle.com/roller/view/2304799/]vs AC 13 (1d20+7=13, 3d12+8=23)[/url] hits, 23 dmg Zmobies vs Andrec and Molok [url=http://invisiblecastle.com/roller/view/2304806/]1:Andrec (+1 charge) 2:Molok (+5 avalanche strike) (1d20+6=26, 2d6+2=7, 1d20+6=26, 2d6+2=10)[/url] ... You are not going to believe that. 2 crits, 14 dmg each. Uhm. Sorry. Rinch vs Andrec. [url=http://invisiblecastle.com/roller/view/2304810/]vs 18 (1d20+9=10, 2d6+6=11)[/url] but hey, Rinch Missed. Phew. Cultist Standard: Moves tentacle back next to Jarel [url=http://invisiblecastle.com/roller/view/2304814/]vs Ref 16 (1d20+8=19, 1d6+2=7)[/url] vs ref 18, hit, grabbed [/sblock] [url=http://virtualbattlemat.com/game/zombies_and_crooks/]Zombies and Crooks on Virtual Battlemat[/url] [sblock] People with a little S next to their Icon are on the catwalk Zombie 1 : 17/40 Zombie 2: 16/40 I recycled the 1 token for the formerly unharmed Zombie. Andrec : 4 / 27 [5/7] AP Jarel-Karn : 20 / 37 [8/11] AP grabbed, +2 defenses Mesa : 21 / 31 [5/9] razorclaw shifting (+1 AC, +2 speed), beast form Montroya : 12 / 33 [3/8] One-Who-Waits: 17 / 26 [8/9] AP +2 def Molok : 18 /33 [12/12] Rage (+4 to dmg if Molok or target is bloodied), +5 to be hit ENT Rinch (The grey helmet toward the back) Perception 14 HP 104; Bloodied 52 AC 20; Fortitude 17, Reflex 16, Will 20 Speed 5 OA: Scepter of Striking +9 vs Armor Class; 2d6 + 6 damage, and the target is dazed until the end of Rinch's next turn. Pack Zombie (The Red M) Perception +10; darkvision HP 1; a missed attack never damages a minion. AC 14; Fortitude 14, Reflex 10, Will 11 Slam (Standard, at-will) +7 vs Armor Class; 4 damage. Pack Attack A pack of zombies gains a +2 bonus to its attack roll if it is adjacent to at least one other pack zombie. The Dark Servant (Book with the skull) AKA Cultist Perception 18 HP 52; Bloodied 26 AC 20; Fortitude 14, Reflex 18, Will 16 OA Unarmed Strike : +10 vs Armor Class; 1d8+3 damage. Good old Zombie Medium natural magical beast (undead) Perception 10; darkvision HP 40; Bloodied 20 AC 13; Fortitude 13, Reflex 9, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant OA: +6 vs Armor Class; 2d6+2 damage. Zombie Weakness : Any critical hit to the zombie reduces it to 0 hit points instantly. Spider Zombie Perception 17; darkvision HP 45; Bloodied 22 AC 17; Fortitude 15, Reflex 17, Will 14 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant OA Slam (Standard, at-will) +8 vs Armor Class; 1d6+5 damage. [/sblock] [/QUOTE]
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