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Zombies and Crooks (DM:Mal Malenkirk Judge: Covaithe )
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4981909" data-attributes="member: 834"><p>[sblock=OWW]I expect you meant Zombie 2[/sblock]</p><p></p><p>[sblock=OOC]I think Menrakion will be too busy to post in the coming day. For one thing, Me and a bunch of friends are partying at his house this weekend and then back to doing OT.</p><p></p><p>In the interest of moving this along, Here's molok (hopefully for the last time I have to run) and Mesa (Presumably not for the last time)[/sblock]</p><p></p><p>Molok cleaves the Zombie in two and fearlessly charges the cultist.</p><p></p><p>Mesa shifts back into human for and casts a chilling gust of wind that destroy the last minion and hurts Rinch.</p><p></p><p></p><p></p><p></p><p><a href="http://virtualbattlemat.com/game/zombies_and_crooks/" target="_blank">http://virtualbattlemat.com/game/zombies_and_crooks/</a></p><p></p><p>[sblock=Updated Status]</p><p>Molok: Howling Strike</p><p><a href="http://invisiblecastle.com/roller/view/2304858/" target="_blank">vs Ac 13 (1d20+7=21, 1d12+1d6+8=26)</a> kills it, gains 4 thp, use s swift charge</p><p>Swift Charge</p><p><a href="http://invisiblecastle.com/roller/view/2304871/" target="_blank">vs AC 20 (1d20+7+1+2=28, 1d12+1d6+4=9)</a> crappy damage.</p><p></p><p>Mesa: chilling wind</p><p><a href="http://invisiblecastle.com/roller/view/2304876/" target="_blank">vs Pack Z for 14, vs Rinch 17 (1d20+5=18, 1d20+5+2=24, 1d6=5)</a> </p><p>Kills minion, 5 dmg Rinch, opted not to slide Rinch from this position.</p><p></p><p>Yes, there was a pack minion near RInch that had finally reached the fight and never gets its change at an attack roll.</p><p></p><p>People with a little S next to their Icon are on the catwalk</p><p></p><p>Cultist: 43/52</p><p>Rinch: 99/104</p><p></p><p>Andrec : 4 / 27 [5/7] AP </p><p>Jarel-Karn : 20 / 37 [8/11] AP grabbed, +2 defenses</p><p>*Mesa : 21 / 31 [5/9] razorclaw shifting (+1 AC, +2 speed), beast form</p><p>Montroya : 12 / 33 [3/8] </p><p>*One-Who-Waits: 12 / 26 [8/9] AP +2 def</p><p>*Molok : 18 +4 /33 [12/12] Rage (+4 to dmg if Molok or target is bloodied) </p><p></p><p>Rinch (The grey helmet toward the back)</p><p>Perception 14</p><p>HP 104; Bloodied 52 </p><p>AC 20; Fortitude 17, Reflex 16, Will 20</p><p>Speed 5</p><p>OA: Scepter of Striking </p><p>+9 vs Armor Class; 2d6 + 6 damage, and the target is dazed until the end of Rinch's next turn.</p><p></p><p>Pack Zombie (The Red M)</p><p>Perception +10; darkvision</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 14; Fortitude 14, Reflex 10, Will 11</p><p>Slam (Standard, at-will) </p><p>+7 vs Armor Class; 4 damage.</p><p>Pack Attack</p><p>A pack of zombies gains a +2 bonus to its attack roll if it is adjacent to at least one other pack zombie.</p><p></p><p>The Dark Servant (Book with the skull) AKA Cultist</p><p>Perception 18</p><p>HP 52; Bloodied 26</p><p>AC 20; Fortitude 14, Reflex 18, Will 16</p><p>OA Unarmed Strike : +10 vs Armor Class; 1d8+3 damage.</p><p></p><p>Good old Zombie</p><p>Medium natural magical beast (undead)</p><p>Perception 10; darkvision</p><p>HP 40; Bloodied 20</p><p>AC 13; Fortitude 13, Reflex 9, Will 10</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>OA: +6 vs Armor Class; 2d6+2 damage.</p><p>Zombie Weakness : Any critical hit to the zombie reduces it to 0 hit points instantly.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4981909, member: 834"] [sblock=OWW]I expect you meant Zombie 2[/sblock] [sblock=OOC]I think Menrakion will be too busy to post in the coming day. For one thing, Me and a bunch of friends are partying at his house this weekend and then back to doing OT. In the interest of moving this along, Here's molok (hopefully for the last time I have to run) and Mesa (Presumably not for the last time)[/sblock] Molok cleaves the Zombie in two and fearlessly charges the cultist. Mesa shifts back into human for and casts a chilling gust of wind that destroy the last minion and hurts Rinch. [url]http://virtualbattlemat.com/game/zombies_and_crooks/[/url] [sblock=Updated Status] Molok: Howling Strike [url=http://invisiblecastle.com/roller/view/2304858/]vs Ac 13 (1d20+7=21, 1d12+1d6+8=26)[/url] kills it, gains 4 thp, use s swift charge Swift Charge [url=http://invisiblecastle.com/roller/view/2304871/]vs AC 20 (1d20+7+1+2=28, 1d12+1d6+4=9)[/url] crappy damage. Mesa: chilling wind [url=http://invisiblecastle.com/roller/view/2304876/]vs Pack Z for 14, vs Rinch 17 (1d20+5=18, 1d20+5+2=24, 1d6=5)[/url] Kills minion, 5 dmg Rinch, opted not to slide Rinch from this position. Yes, there was a pack minion near RInch that had finally reached the fight and never gets its change at an attack roll. People with a little S next to their Icon are on the catwalk Cultist: 43/52 Rinch: 99/104 Andrec : 4 / 27 [5/7] AP Jarel-Karn : 20 / 37 [8/11] AP grabbed, +2 defenses *Mesa : 21 / 31 [5/9] razorclaw shifting (+1 AC, +2 speed), beast form Montroya : 12 / 33 [3/8] *One-Who-Waits: 12 / 26 [8/9] AP +2 def *Molok : 18 +4 /33 [12/12] Rage (+4 to dmg if Molok or target is bloodied) Rinch (The grey helmet toward the back) Perception 14 HP 104; Bloodied 52 AC 20; Fortitude 17, Reflex 16, Will 20 Speed 5 OA: Scepter of Striking +9 vs Armor Class; 2d6 + 6 damage, and the target is dazed until the end of Rinch's next turn. Pack Zombie (The Red M) Perception +10; darkvision HP 1; a missed attack never damages a minion. AC 14; Fortitude 14, Reflex 10, Will 11 Slam (Standard, at-will) +7 vs Armor Class; 4 damage. Pack Attack A pack of zombies gains a +2 bonus to its attack roll if it is adjacent to at least one other pack zombie. The Dark Servant (Book with the skull) AKA Cultist Perception 18 HP 52; Bloodied 26 AC 20; Fortitude 14, Reflex 18, Will 16 OA Unarmed Strike : +10 vs Armor Class; 1d8+3 damage. Good old Zombie Medium natural magical beast (undead) Perception 10; darkvision HP 40; Bloodied 20 AC 13; Fortitude 13, Reflex 9, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant OA: +6 vs Armor Class; 2d6+2 damage. Zombie Weakness : Any critical hit to the zombie reduces it to 0 hit points instantly. [/sblock] [/QUOTE]
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